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authorGlenn Rice <glennricster@gmail.com>2010-11-09 03:08:20 +0000
committerGlenn Rice <glennricster@gmail.com>2010-11-09 03:08:20 +0000
commitbee873a30c4612bd6e698bc0a8347ff349fa5cf4 (patch)
tree0a018a9fd6e419c684f9552ca463dc3ae6d03e01 /Source/Core/DiscIO/Src/FileMonitor.cpp
parente72ae04e5cbef1b582b894be177ff5b00ff7dbd2 (diff)
Fix the annoying gap in the OpenGL configuration dialog in the "General" tab between "Use Real XFB" and "Wide screen hack".
Also link the dolphin-emu executable against GL in the cmake build. Why? This seems to fix the segmentation fault on stop issue. Although curiously enough, linking the dolhpin executable against the system shared library SOIL fixes the problem too. It doesn't work with the static version of SOIL build in the externals. The reason the problem disappeared with the scons build is that the executable is implicitly linked against GL since the linker flags are set up to be thrown in everywhere. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6364 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DiscIO/Src/FileMonitor.cpp')
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