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| author | Sonicadvance1 <sonicadvance1@gmail.com> | 2009-05-24 14:03:18 +0000 |
|---|---|---|
| committer | Sonicadvance1 <sonicadvance1@gmail.com> | 2009-05-24 14:03:18 +0000 |
| commit | e72b77931c9b653eaa740acf924bce1b538df187 (patch) | |
| tree | 938ac3c3817f1ac0e5480a6c8ac67b995e4bb1fb /Source/Core/DiscIO/Src/VolumeCreator.cpp | |
| parent | 674f963779963fa5d776026aa9abd787a9fbcc73 (diff) | |
Many Fixes. Commercial games refuse to write to the NWAYC register, so it never negotiates it's fake connection. The sockettest works fantastically though, and gets stuck in an infinite loop reading the BBA's interrupt registers, trying to see if it received a packet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3283 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/DiscIO/Src/VolumeCreator.cpp')
0 files changed, 0 insertions, 0 deletions
