diff options
| author | JosJuice <josjuice@gmail.com> | 2015-12-03 17:29:59 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2015-12-03 17:29:59 +0100 |
| commit | a0cd753060fb8b2701c4e1733cc56da4523f852c (patch) | |
| tree | c458ee7ffc253bed518343bd3ec59cddf5e2bc52 /Source/Core/DiscIO/VolumeCommon.cpp | |
| parent | a5904b522d4bb73e24e8d453566cc1cdcd1b7ccb (diff) | |
Don't read from volume when reloading Wii banners
Should make loading cached Wii games that lack banners slightly faster.
Diffstat (limited to 'Source/Core/DiscIO/VolumeCommon.cpp')
| -rw-r--r-- | Source/Core/DiscIO/VolumeCommon.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/Source/Core/DiscIO/VolumeCommon.cpp b/Source/Core/DiscIO/VolumeCommon.cpp index a6fa2dc41d..17fbbc4d11 100644 --- a/Source/Core/DiscIO/VolumeCommon.cpp +++ b/Source/Core/DiscIO/VolumeCommon.cpp @@ -24,14 +24,11 @@ static const unsigned int WII_BANNER_HEIGHT = 64; static const unsigned int WII_BANNER_SIZE = WII_BANNER_WIDTH * WII_BANNER_HEIGHT * 2; static const unsigned int WII_BANNER_OFFSET = 0xA0; -std::vector<u32> IVolume::GetBanner(int* width, int* height) const +std::vector<u32> IVolume::GetWiiBanner(int* width, int* height, u64 title_id) { *width = 0; *height = 0; - u64 title_id = 0; - GetTitleID(&title_id); - std::string file_name = StringFromFormat("%s/title/%08x/%08x/data/banner.bin", File::GetUserPath(D_WIIROOT_IDX).c_str(), (u32)(title_id >> 32), (u32)title_id); if (!File::Exists(file_name)) |
