summaryrefslogtreecommitdiff
path: root/Source/Core/DiscIO/VolumeCommon.cpp
diff options
context:
space:
mode:
authorJosJuice <josjuice@gmail.com>2015-12-03 17:29:59 +0100
committerJosJuice <josjuice@gmail.com>2015-12-03 17:29:59 +0100
commita0cd753060fb8b2701c4e1733cc56da4523f852c (patch)
treec458ee7ffc253bed518343bd3ec59cddf5e2bc52 /Source/Core/DiscIO/VolumeCommon.cpp
parenta5904b522d4bb73e24e8d453566cc1cdcd1b7ccb (diff)
Don't read from volume when reloading Wii banners
Should make loading cached Wii games that lack banners slightly faster.
Diffstat (limited to 'Source/Core/DiscIO/VolumeCommon.cpp')
-rw-r--r--Source/Core/DiscIO/VolumeCommon.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/Source/Core/DiscIO/VolumeCommon.cpp b/Source/Core/DiscIO/VolumeCommon.cpp
index a6fa2dc41d..17fbbc4d11 100644
--- a/Source/Core/DiscIO/VolumeCommon.cpp
+++ b/Source/Core/DiscIO/VolumeCommon.cpp
@@ -24,14 +24,11 @@ static const unsigned int WII_BANNER_HEIGHT = 64;
static const unsigned int WII_BANNER_SIZE = WII_BANNER_WIDTH * WII_BANNER_HEIGHT * 2;
static const unsigned int WII_BANNER_OFFSET = 0xA0;
-std::vector<u32> IVolume::GetBanner(int* width, int* height) const
+std::vector<u32> IVolume::GetWiiBanner(int* width, int* height, u64 title_id)
{
*width = 0;
*height = 0;
- u64 title_id = 0;
- GetTitleID(&title_id);
-
std::string file_name = StringFromFormat("%s/title/%08x/%08x/data/banner.bin",
File::GetUserPath(D_WIIROOT_IDX).c_str(), (u32)(title_id >> 32), (u32)title_id);
if (!File::Exists(file_name))