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authorRukai <rubickent@gmail.com>2016-02-29 19:52:15 +1100
committerRukai <rubickent@gmail.com>2016-06-26 00:03:59 +1000
commitb5104a79f1d39d2d7d160f2bd984f604a5ae2797 (patch)
treeac679b6a20266551a906b18f42729c7edd661a80 /Source/Core/DiscIO/VolumeDirectory.cpp
parentafa202738e54652e98e8388a5c6a1541d750e3e6 (diff)
GCVolume: supports reading all opening.bnr information
DQT2: Game properties dialog contains info tab giving information about the selected iso.
Diffstat (limited to 'Source/Core/DiscIO/VolumeDirectory.cpp')
-rw-r--r--Source/Core/DiscIO/VolumeDirectory.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/Source/Core/DiscIO/VolumeDirectory.cpp b/Source/Core/DiscIO/VolumeDirectory.cpp
index 8fe2e65cf0..5662fa57c2 100644
--- a/Source/Core/DiscIO/VolumeDirectory.cpp
+++ b/Source/Core/DiscIO/VolumeDirectory.cpp
@@ -63,10 +63,14 @@ bool CVolumeDirectory::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt
if (!decrypt && (_Offset + _Length >= 0x400) && m_is_wii)
{
// Fully supporting this would require re-encrypting every file that's read.
- // Only supporting the areas that IOS allows software to read could be more feasible.
- // Currently, only the header (up to 0x400) is supported, though we're cheating a bit
- // with it by reading the header inside the current partition instead. Supporting the
- // header is enough for booting games, but not for running things like the Disc Channel.
+ // Only supporting the areas that IOS allows software to read could be more
+ // feasible.
+ // Currently, only the header (up to 0x400) is supported, though we're
+ // cheating a bit
+ // with it by reading the header inside the current partition instead.
+ // Supporting the
+ // header is enough for booting games, but not for running things like the
+ // Disc Channel.
return false;
}
@@ -183,7 +187,7 @@ std::string CVolumeDirectory::GetInternalName() const
return "";
}
-std::map<IVolume::ELanguage, std::string> CVolumeDirectory::GetNames(bool prefer_long) const
+std::map<IVolume::ELanguage, std::string> CVolumeDirectory::GetLongNames() const
{
std::string name = GetInternalName();
if (name.empty())