diff options
| author | Rukai <rubickent@gmail.com> | 2016-02-29 19:52:15 +1100 |
|---|---|---|
| committer | Rukai <rubickent@gmail.com> | 2016-06-26 00:03:59 +1000 |
| commit | b5104a79f1d39d2d7d160f2bd984f604a5ae2797 (patch) | |
| tree | ac679b6a20266551a906b18f42729c7edd661a80 /Source/Core/DiscIO/VolumeDirectory.cpp | |
| parent | afa202738e54652e98e8388a5c6a1541d750e3e6 (diff) | |
GCVolume: supports reading all opening.bnr information
DQT2: Game properties dialog contains info tab giving information about the selected iso.
Diffstat (limited to 'Source/Core/DiscIO/VolumeDirectory.cpp')
| -rw-r--r-- | Source/Core/DiscIO/VolumeDirectory.cpp | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/Source/Core/DiscIO/VolumeDirectory.cpp b/Source/Core/DiscIO/VolumeDirectory.cpp index 8fe2e65cf0..5662fa57c2 100644 --- a/Source/Core/DiscIO/VolumeDirectory.cpp +++ b/Source/Core/DiscIO/VolumeDirectory.cpp @@ -63,10 +63,14 @@ bool CVolumeDirectory::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt if (!decrypt && (_Offset + _Length >= 0x400) && m_is_wii) { // Fully supporting this would require re-encrypting every file that's read. - // Only supporting the areas that IOS allows software to read could be more feasible. - // Currently, only the header (up to 0x400) is supported, though we're cheating a bit - // with it by reading the header inside the current partition instead. Supporting the - // header is enough for booting games, but not for running things like the Disc Channel. + // Only supporting the areas that IOS allows software to read could be more + // feasible. + // Currently, only the header (up to 0x400) is supported, though we're + // cheating a bit + // with it by reading the header inside the current partition instead. + // Supporting the + // header is enough for booting games, but not for running things like the + // Disc Channel. return false; } @@ -183,7 +187,7 @@ std::string CVolumeDirectory::GetInternalName() const return ""; } -std::map<IVolume::ELanguage, std::string> CVolumeDirectory::GetNames(bool prefer_long) const +std::map<IVolume::ELanguage, std::string> CVolumeDirectory::GetLongNames() const { std::string name = GetInternalName(); if (name.empty()) |
