diff options
| author | JosJuice <josjuice@gmail.com> | 2018-10-05 20:14:23 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2018-10-08 13:56:13 +0200 |
| commit | 57d05293fd11748a7a533ad81a1b61e85e4daca6 (patch) | |
| tree | 8fb47fb2cddb2b36fdf9e04e38cc03538cd31cf8 /Source/Core/DiscIO/VolumeGC.cpp | |
| parent | 08d0b98988af1ff0991d660911b4a400980676d5 (diff) | |
DiscIO: Move the Korean GC mess out of VolumeGC
Diffstat (limited to 'Source/Core/DiscIO/VolumeGC.cpp')
| -rw-r--r-- | Source/Core/DiscIO/VolumeGC.cpp | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/Source/Core/DiscIO/VolumeGC.cpp b/Source/Core/DiscIO/VolumeGC.cpp index 71506e8393..c984d60f9d 100644 --- a/Source/Core/DiscIO/VolumeGC.cpp +++ b/Source/Core/DiscIO/VolumeGC.cpp @@ -87,18 +87,10 @@ Country VolumeGC::GetCountry(const Partition& partition) const const u8 country = ReadSwapped<u8>(3, partition).value_or(0); const Region region = GetRegion(); - // Korean GC releases use NTSC-J. - // E is normally used for America, but it's also used for English-language Korean GC releases. - // K is used by games that are in the Korean language. - // W means Taiwan for Wii games, but on the GC, it's used for English-language Korean releases. - // (There doesn't seem to be any pattern to which of E and W is used for Korean GC releases.) - if (region == Region::NTSC_J && (country == 'E' || country == 'K' || country == 'W')) - return Country::Korea; - - if (RegionSwitch(country, Platform::GameCubeDisc) != region) + if (RegionSwitch(country, Platform::GameCubeDisc, region) != region) return TypicalCountryForRegion(region); - return CountrySwitch(country); + return CountrySwitch(country, Platform::GameCubeDisc, region); } std::string VolumeGC::GetMakerID(const Partition& partition) const |
