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authorJosJuice <josjuice@gmail.com>2017-07-16 14:25:55 +0200
committerJosJuice <josjuice@gmail.com>2017-07-16 14:30:41 +0200
commitc8b4645039fb7bc846d4030a94d76f19d12c6564 (patch)
tree8b669dabe9b17f3fb8b7577a0deea14105b28582 /Source/Core/DiscIO/VolumeGC.cpp
parentebf0f64a01818fb9cea91e5fdecf615e5e45cd91 (diff)
Detect Korean GC releases as Korean when possible
According to http://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/, Korean GC releases use the following country codes: - E or W for games in English - K for games in Korean - Unknown value for games in Japanese (my guess is that they might have made the discs bit-for-bit identical to Japanese releases because the regions of these games are already set to NTSC-J) As far as I know, the GC has no Taiwanese releases, which is what the W country code is used for on the Wii. But I could be wrong. A small note: The country_byte == 'K' check in the code isn't actually necessary as long as RegionSwitchGC returns NTSC_J for 'K', but I thought it would be better to not rely on that.
Diffstat (limited to 'Source/Core/DiscIO/VolumeGC.cpp')
-rw-r--r--Source/Core/DiscIO/VolumeGC.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/Source/Core/DiscIO/VolumeGC.cpp b/Source/Core/DiscIO/VolumeGC.cpp
index 5941af4a56..dd13ecdcd0 100644
--- a/Source/Core/DiscIO/VolumeGC.cpp
+++ b/Source/Core/DiscIO/VolumeGC.cpp
@@ -67,13 +67,21 @@ Region VolumeGC::GetRegion() const
Country VolumeGC::GetCountry(const Partition& partition) const
{
// The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
- const u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
+ const u8 country = ReadSwapped<u8>(3, partition).value_or(0);
const Region region = GetRegion();
- if (RegionSwitchGC(country_byte) != region)
+ // Korean GC releases use NTSC-J.
+ // E is normally used for America, but it's also used for English-language Korean GC releases.
+ // K is used by games that are in the Korean language.
+ // W means Taiwan for Wii games, but on the GC, it's used for English-language Korean releases.
+ // (There doesn't seem to be any pattern to which of E and W is used for Korean GC releases.)
+ if (region == Region::NTSC_J && (country == 'E' || country == 'K' || country == 'W'))
+ return Country::COUNTRY_KOREA;
+
+ if (RegionSwitchGC(country) != region)
return TypicalCountryForRegion(region);
- return CountrySwitch(country_byte);
+ return CountrySwitch(country);
}
std::string VolumeGC::GetMakerID(const Partition& partition) const