diff options
| author | JosJuice <josjuice@gmail.com> | 2017-07-16 14:25:55 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-07-16 14:30:41 +0200 |
| commit | c8b4645039fb7bc846d4030a94d76f19d12c6564 (patch) | |
| tree | 8b669dabe9b17f3fb8b7577a0deea14105b28582 /Source/Core/DiscIO/VolumeGC.cpp | |
| parent | ebf0f64a01818fb9cea91e5fdecf615e5e45cd91 (diff) | |
Detect Korean GC releases as Korean when possible
According to http://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/,
Korean GC releases use the following country codes:
- E or W for games in English
- K for games in Korean
- Unknown value for games in Japanese (my guess is that they might
have made the discs bit-for-bit identical to Japanese releases
because the regions of these games are already set to NTSC-J)
As far as I know, the GC has no Taiwanese releases, which is what
the W country code is used for on the Wii. But I could be wrong.
A small note: The country_byte == 'K' check in the code isn't
actually necessary as long as RegionSwitchGC returns NTSC_J
for 'K', but I thought it would be better to not rely on that.
Diffstat (limited to 'Source/Core/DiscIO/VolumeGC.cpp')
| -rw-r--r-- | Source/Core/DiscIO/VolumeGC.cpp | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/Source/Core/DiscIO/VolumeGC.cpp b/Source/Core/DiscIO/VolumeGC.cpp index 5941af4a56..dd13ecdcd0 100644 --- a/Source/Core/DiscIO/VolumeGC.cpp +++ b/Source/Core/DiscIO/VolumeGC.cpp @@ -67,13 +67,21 @@ Region VolumeGC::GetRegion() const Country VolumeGC::GetCountry(const Partition& partition) const { // The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION - const u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0); + const u8 country = ReadSwapped<u8>(3, partition).value_or(0); const Region region = GetRegion(); - if (RegionSwitchGC(country_byte) != region) + // Korean GC releases use NTSC-J. + // E is normally used for America, but it's also used for English-language Korean GC releases. + // K is used by games that are in the Korean language. + // W means Taiwan for Wii games, but on the GC, it's used for English-language Korean releases. + // (There doesn't seem to be any pattern to which of E and W is used for Korean GC releases.) + if (region == Region::NTSC_J && (country == 'E' || country == 'K' || country == 'W')) + return Country::COUNTRY_KOREA; + + if (RegionSwitchGC(country) != region) return TypicalCountryForRegion(region); - return CountrySwitch(country_byte); + return CountrySwitch(country); } std::string VolumeGC::GetMakerID(const Partition& partition) const |
