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authorFiloppi <filippotarpini@hotmail.it>2023-08-06 03:11:19 +0300
committerFiloppi <filippotarpini@hotmail.it>2023-08-18 02:00:56 +0300
commit80b453082dff9545e7b040fbe546055dac310b5c (patch)
tree28b341ddf8fb84ae83a8e4993ab23332f1c32ea4 /Source/Core/DiscIO/VolumeVerifier.cpp
parentfc3f7866f87f07eab34288f84821c5d429664227 (diff)
Video: fix post process shaders with parameters failing to build on OpenGL
This was because the shader uniforms between the pixel and vertex shaders were willingly left different, to avoid filling the vertex shader with unnecessary params. Turns out all backends are fine with this except OGL. The new behaviour is now much more consistent and well explained, the "default" shaders are the ones that always run, and the non default ones are the user selected ones (if any).
Diffstat (limited to 'Source/Core/DiscIO/VolumeVerifier.cpp')
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