summaryrefslogtreecommitdiff
path: root/Source/Core/DiscIO/VolumeVerifier.cpp
diff options
context:
space:
mode:
authorPokechu22 <Pokechu022@gmail.com>2022-01-12 21:50:34 -0800
committerPokechu22 <Pokechu022@gmail.com>2022-01-12 21:50:34 -0800
commitfc0d958e26df5a450415195af3b85540be39e4b0 (patch)
treeb0212933b7e518d5379fd61279a8be4c5b707b47 /Source/Core/DiscIO/VolumeVerifier.cpp
parente4372a317dbc6bd5ec509ee43e2e51f774193c9c (diff)
PixelShaderGen: Fix invalid use of int3(0)
This syntax is allowed by GLSL, but HLSL doesn't allow it. This meant that games using R8 comparisons in equal mode would produce shaders that failed to compile. Super Mario Galaxy's water levels were affected by this.
Diffstat (limited to 'Source/Core/DiscIO/VolumeVerifier.cpp')
0 files changed, 0 insertions, 0 deletions