diff options
| author | JosJuice <josjuice@gmail.com> | 2017-03-16 10:28:17 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-03-16 11:21:31 +0100 |
| commit | ff7425214a998b44de8d35ff012b84f66f3c5bba (patch) | |
| tree | 4db32ae3c727b51fe3a480cc7426d8a0ad18565d /Source/Core/DiscIO/VolumeWad.cpp | |
| parent | 1e7dd1ed2db7c0ee9eacd2d9c788529f7ec88d03 (diff) | |
Use 6-char game IDs for NAND tiles (if they are printable)
5.0-2712 made ES's code for setting the game ID use the
title ID converted to hex (except for disc titles) instead
of using a 6-char game ID like before. Then, 5.0-2830 made
us use that code even when loading game INIs. This breaks the
expectations of both users and the game INIs we ship with.
This commit makes Dolphin use 6-char game IDs for all
titles (unless the 6-char ID would contain unprintable
characters, which is the case with e.g. the Wii Menu).
I'm also putting unprintability checks in VolumeWad
for consistency.
Diffstat (limited to 'Source/Core/DiscIO/VolumeWad.cpp')
| -rw-r--r-- | Source/Core/DiscIO/VolumeWad.cpp | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/Source/Core/DiscIO/VolumeWad.cpp b/Source/Core/DiscIO/VolumeWad.cpp index 79e5423d54..29bc0afd96 100644 --- a/Source/Core/DiscIO/VolumeWad.cpp +++ b/Source/Core/DiscIO/VolumeWad.cpp @@ -4,6 +4,7 @@ #include <cstddef> #include <cstring> +#include <locale> #include <map> #include <memory> #include <string> @@ -89,22 +90,18 @@ IOS::ES::TMDReader CVolumeWAD::GetTMD() const std::string CVolumeWAD::GetGameID() const { - char GameCode[6]; - if (!Read(m_offset + 0x01E0, 4, (u8*)GameCode)) - return "0"; - - std::string temp = GetMakerID(); - GameCode[4] = temp.at(0); - GameCode[5] = temp.at(1); - - return DecodeString(GameCode); + return m_tmd.GetGameID(); } std::string CVolumeWAD::GetMakerID() const { - char temp[2] = {1}; - // Some weird channels use 0x0000 in place of the MakerID, so we need a check there - if (!Read(0x198 + m_tmd_offset, 2, (u8*)temp) || temp[0] == 0 || temp[1] == 0) + char temp[2]; + if (!Read(0x198 + m_tmd_offset, 2, (u8*)temp)) + return "00"; + + // Some weird channels use 0x0000 in place of the MakerID, so we need a check here + const std::locale& c_locale = std::locale::classic(); + if (!std::isprint(temp[0], c_locale) || !std::isprint(temp[1], c_locale)) return "00"; return DecodeString(temp); |
