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authorJosJuice <josjuice@gmail.com>2019-02-23 17:49:06 +0100
committerJosJuice <josjuice@gmail.com>2019-02-25 19:54:25 +0100
commit8842a0f402ffe60a80ce7894bfd36afd039009fc (patch)
tree63b17123d1238eeca41754711dd186a3c48689cc /Source/Core/DiscIO/VolumeWii.cpp
parentd27036eb77a7cde0beea1760773dfd046dd2ca10 (diff)
Keep track of GameTDB ID separately from game ID
The difference between Dolphin's game IDs and GameTDB's game IDs is that GameTDB uses four characters for non-disc titles, whereas Dolphin uses six characters for all titles. This fixes: - TitleDatabase considering Datel discs to be NHL Hitz 2002 - Gecko code downloading not working for discs with IDs starting with P - Cover downloading mixing up discs with channels (e.g. Mario Kart Wii and Mario Kart Channel) and making extra HTTP requests. (Android was actually doing a better job at this than DolphinQt!)
Diffstat (limited to 'Source/Core/DiscIO/VolumeWii.cpp')
-rw-r--r--Source/Core/DiscIO/VolumeWii.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/Core/DiscIO/VolumeWii.cpp b/Source/Core/DiscIO/VolumeWii.cpp
index 29d822fca9..777d774d82 100644
--- a/Source/Core/DiscIO/VolumeWii.cpp
+++ b/Source/Core/DiscIO/VolumeWii.cpp
@@ -278,6 +278,11 @@ std::string VolumeWii::GetGameID(const Partition& partition) const
return DecodeString(id);
}
+std::string VolumeWii::GetGameTDBID(const Partition& partition) const
+{
+ return GetGameID(partition);
+}
+
Region VolumeWii::GetRegion() const
{
const std::optional<u32> region_code = m_reader->ReadSwapped<u32>(0x4E000);