diff options
| author | JosJuice <josjuice@gmail.com> | 2019-02-23 17:49:06 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2019-02-25 19:54:25 +0100 |
| commit | 8842a0f402ffe60a80ce7894bfd36afd039009fc (patch) | |
| tree | 63b17123d1238eeca41754711dd186a3c48689cc /Source/Core/DiscIO/VolumeWii.cpp | |
| parent | d27036eb77a7cde0beea1760773dfd046dd2ca10 (diff) | |
Keep track of GameTDB ID separately from game ID
The difference between Dolphin's game IDs and GameTDB's game IDs
is that GameTDB uses four characters for non-disc titles, whereas
Dolphin uses six characters for all titles.
This fixes:
- TitleDatabase considering Datel discs to be NHL Hitz 2002
- Gecko code downloading not working for discs with IDs starting with P
- Cover downloading mixing up discs with channels (e.g. Mario Kart Wii
and Mario Kart Channel) and making extra HTTP requests. (Android was
actually doing a better job at this than DolphinQt!)
Diffstat (limited to 'Source/Core/DiscIO/VolumeWii.cpp')
| -rw-r--r-- | Source/Core/DiscIO/VolumeWii.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Source/Core/DiscIO/VolumeWii.cpp b/Source/Core/DiscIO/VolumeWii.cpp index 29d822fca9..777d774d82 100644 --- a/Source/Core/DiscIO/VolumeWii.cpp +++ b/Source/Core/DiscIO/VolumeWii.cpp @@ -278,6 +278,11 @@ std::string VolumeWii::GetGameID(const Partition& partition) const return DecodeString(id); } +std::string VolumeWii::GetGameTDBID(const Partition& partition) const +{ + return GetGameID(partition); +} + Region VolumeWii::GetRegion() const { const std::optional<u32> region_code = m_reader->ReadSwapped<u32>(0x4E000); |
