diff options
| author | JosJuice <josjuice@gmail.com> | 2017-06-06 11:49:01 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-06-06 12:31:59 +0200 |
| commit | b2af07a7b70c7c22d2c7b180d5846136d1fa1f77 (patch) | |
| tree | fcc7f9c8ddedb6c1570be38b4d95b9695de49fbc /Source/Core/DiscIO/VolumeWii.cpp | |
| parent | 1113b131f209c6b0c8095c4c8155371ae2cb9de9 (diff) | |
DiscIO: Remove C/I/S prefixes from class names
These prefixes were inconsistent with the rest of Dolphin.
I'm also renaming VolumeWiiCrypted to VolumeWii because of 1113b13.
Diffstat (limited to 'Source/Core/DiscIO/VolumeWii.cpp')
| -rw-r--r-- | Source/Core/DiscIO/VolumeWii.cpp | 401 |
1 files changed, 401 insertions, 0 deletions
diff --git a/Source/Core/DiscIO/VolumeWii.cpp b/Source/Core/DiscIO/VolumeWii.cpp new file mode 100644 index 0000000000..f928bbcdf3 --- /dev/null +++ b/Source/Core/DiscIO/VolumeWii.cpp @@ -0,0 +1,401 @@ +// Copyright 2008 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "DiscIO/VolumeWii.h" + +#include <algorithm> +#include <cstddef> +#include <cstring> +#include <map> +#include <mbedtls/aes.h> +#include <mbedtls/sha1.h> +#include <memory> +#include <optional> +#include <string> +#include <utility> +#include <vector> + +#include "Common/Assert.h" +#include "Common/CommonTypes.h" +#include "Common/Logging/Log.h" +#include "Common/MsgHandler.h" +#include "Common/Swap.h" + +#include "DiscIO/Blob.h" +#include "DiscIO/Enums.h" +#include "DiscIO/Filesystem.h" +#include "DiscIO/Volume.h" + +namespace DiscIO +{ +constexpr u64 PARTITION_DATA_OFFSET = 0x20000; + +VolumeWii::VolumeWii(std::unique_ptr<BlobReader> reader) + : m_pReader(std::move(reader)), m_game_partition(PARTITION_NONE), m_last_decrypted_block(-1) +{ + _assert_(m_pReader); + + if (m_pReader->ReadSwapped<u32>(0x60) != u32(0)) + { + // No partitions - just read unencrypted data like with a GC disc + return; + } + + // Get tickets, TMDs, and decryption keys for all partitions + for (u32 partition_group = 0; partition_group < 4; ++partition_group) + { + const std::optional<u32> number_of_partitions = + m_pReader->ReadSwapped<u32>(0x40000 + (partition_group * 8)); + if (!number_of_partitions) + continue; + + std::optional<u32> read_buffer = + m_pReader->ReadSwapped<u32>(0x40000 + (partition_group * 8) + 4); + if (!read_buffer) + continue; + const u64 partition_table_offset = static_cast<u64>(*read_buffer) << 2; + + for (u32 i = 0; i < number_of_partitions; i++) + { + // Read the partition offset + read_buffer = m_pReader->ReadSwapped<u32>(partition_table_offset + (i * 8)); + if (!read_buffer) + continue; + const u64 partition_offset = static_cast<u64>(*read_buffer) << 2; + + // Set m_game_partition if this is the game partition + if (m_game_partition == PARTITION_NONE) + { + const std::optional<u32> partition_type = + m_pReader->ReadSwapped<u32>(partition_table_offset + (i * 8) + 4); + if (partition_type == u32(0)) + m_game_partition = Partition(partition_offset); + } + + // Read ticket + std::vector<u8> ticket_buffer(sizeof(IOS::ES::Ticket)); + if (!m_pReader->Read(partition_offset, ticket_buffer.size(), ticket_buffer.data())) + continue; + IOS::ES::TicketReader ticket{std::move(ticket_buffer)}; + if (!ticket.IsValid()) + continue; + + // Read TMD + const std::optional<u32> tmd_size = m_pReader->ReadSwapped<u32>(partition_offset + 0x2a4); + std::optional<u32> tmd_address = m_pReader->ReadSwapped<u32>(partition_offset + 0x2a8); + if (!tmd_size || !tmd_address) + continue; + *tmd_address <<= 2; + if (!IOS::ES::IsValidTMDSize(*tmd_size)) + { + // This check is normally done by ES in ES_DiVerify, but that would happen too late + // (after allocating the buffer), so we do the check here. + PanicAlert("Invalid TMD size"); + continue; + } + std::vector<u8> tmd_buffer(*tmd_size); + if (!m_pReader->Read(partition_offset + *tmd_address, *tmd_size, tmd_buffer.data())) + continue; + IOS::ES::TMDReader tmd{std::move(tmd_buffer)}; + + // Get the decryption key + const std::vector<u8> key = ticket.GetTitleKey(); + if (key.size() != 16) + continue; + std::unique_ptr<mbedtls_aes_context> aes_context = std::make_unique<mbedtls_aes_context>(); + mbedtls_aes_setkey_dec(aes_context.get(), key.data(), 128); + + // We've read everything. Time to store it! (The reason we don't store anything + // earlier is because we want to be able to skip adding the partition if an error occurs.) + const Partition partition(partition_offset); + m_partition_keys[partition] = std::move(aes_context); + m_partition_tickets[partition] = std::move(ticket); + m_partition_tmds[partition] = std::move(tmd); + } + } +} + +VolumeWii::~VolumeWii() +{ +} + +bool VolumeWii::Read(u64 _ReadOffset, u64 _Length, u8* _pBuffer, const Partition& partition) const +{ + if (partition == PARTITION_NONE) + return m_pReader->Read(_ReadOffset, _Length, _pBuffer); + + // Get the decryption key for the partition + auto it = m_partition_keys.find(partition); + if (it == m_partition_keys.end()) + return false; + mbedtls_aes_context* aes_context = it->second.get(); + + std::vector<u8> read_buffer(BLOCK_TOTAL_SIZE); + while (_Length > 0) + { + // Calculate offsets + u64 block_offset_on_disc = + partition.offset + PARTITION_DATA_OFFSET + _ReadOffset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE; + u64 data_offset_in_block = _ReadOffset % BLOCK_DATA_SIZE; + + if (m_last_decrypted_block != block_offset_on_disc) + { + // Read the current block + if (!m_pReader->Read(block_offset_on_disc, BLOCK_TOTAL_SIZE, read_buffer.data())) + return false; + + // Decrypt the block's data. + // 0x3D0 - 0x3DF in read_buffer will be overwritten, + // but that won't affect anything, because we won't + // use the content of read_buffer anymore after this + mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, BLOCK_DATA_SIZE, &read_buffer[0x3D0], + &read_buffer[BLOCK_HEADER_SIZE], m_last_decrypted_block_data); + m_last_decrypted_block = block_offset_on_disc; + + // The only thing we currently use from the 0x000 - 0x3FF part + // of the block is the IV (at 0x3D0), but it also contains SHA-1 + // hashes that IOS uses to check that discs aren't tampered with. + // http://wiibrew.org/wiki/Wii_Disc#Encrypted + } + + // Copy the decrypted data + u64 copy_size = std::min(_Length, BLOCK_DATA_SIZE - data_offset_in_block); + memcpy(_pBuffer, &m_last_decrypted_block_data[data_offset_in_block], + static_cast<size_t>(copy_size)); + + // Update offsets + _Length -= copy_size; + _pBuffer += copy_size; + _ReadOffset += copy_size; + } + + return true; +} + +std::vector<Partition> VolumeWii::GetPartitions() const +{ + std::vector<Partition> partitions; + for (const auto& pair : m_partition_keys) + partitions.push_back(pair.first); + return partitions; +} + +Partition VolumeWii::GetGamePartition() const +{ + return m_game_partition; +} + +std::optional<u64> VolumeWii::GetTitleID(const Partition& partition) const +{ + const IOS::ES::TicketReader& ticket = GetTicket(partition); + if (!ticket.IsValid()) + return {}; + return ticket.GetTitleId(); +} + +const IOS::ES::TicketReader& VolumeWii::GetTicket(const Partition& partition) const +{ + auto it = m_partition_tickets.find(partition); + return it != m_partition_tickets.end() ? it->second : INVALID_TICKET; +} + +const IOS::ES::TMDReader& VolumeWii::GetTMD(const Partition& partition) const +{ + auto it = m_partition_tmds.find(partition); + return it != m_partition_tmds.end() ? it->second : INVALID_TMD; +} + +u64 VolumeWii::PartitionOffsetToRawOffset(u64 offset, const Partition& partition) +{ + if (partition == PARTITION_NONE) + return offset; + + return partition.offset + PARTITION_DATA_OFFSET + (offset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE) + + (offset % BLOCK_DATA_SIZE); +} + +std::string VolumeWii::GetGameID(const Partition& partition) const +{ + char ID[6]; + + if (!Read(0, 6, (u8*)ID, partition)) + return std::string(); + + return DecodeString(ID); +} + +Region VolumeWii::GetRegion() const +{ + const std::optional<u32> region_code = m_pReader->ReadSwapped<u32>(0x4E000); + return region_code ? static_cast<Region>(*region_code) : Region::UNKNOWN_REGION; +} + +Country VolumeWii::GetCountry(const Partition& partition) const +{ + // The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION + u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0); + const Region region = GetRegion(); + + if (RegionSwitchWii(country_byte) != region) + return TypicalCountryForRegion(region); + + return CountrySwitch(country_byte); +} + +std::string VolumeWii::GetMakerID(const Partition& partition) const +{ + char makerID[2]; + + if (!Read(0x4, 0x2, (u8*)&makerID, partition)) + return std::string(); + + return DecodeString(makerID); +} + +std::optional<u16> VolumeWii::GetRevision(const Partition& partition) const +{ + std::optional<u8> revision = ReadSwapped<u8>(7, partition); + return revision ? *revision : std::optional<u16>(); +} + +std::string VolumeWii::GetInternalName(const Partition& partition) const +{ + char name_buffer[0x60]; + if (Read(0x20, 0x60, (u8*)&name_buffer, partition)) + return DecodeString(name_buffer); + + return ""; +} + +std::map<Language, std::string> VolumeWii::GetLongNames() const +{ + std::unique_ptr<FileSystem> file_system(CreateFileSystem(this, GetGamePartition())); + if (!file_system) + return {}; + + std::vector<u8> opening_bnr(NAMES_TOTAL_BYTES); + size_t size = file_system->ReadFile("opening.bnr", opening_bnr.data(), opening_bnr.size(), 0x5C); + opening_bnr.resize(size); + return ReadWiiNames(opening_bnr); +} + +std::vector<u32> VolumeWii::GetBanner(int* width, int* height) const +{ + *width = 0; + *height = 0; + + const std::optional<u64> title_id = GetTitleID(GetGamePartition()); + if (!title_id) + return std::vector<u32>(); + + return GetWiiBanner(width, height, *title_id); +} + +std::string VolumeWii::GetApploaderDate(const Partition& partition) const +{ + char date[16]; + + if (!Read(0x2440, 0x10, (u8*)&date, partition)) + return std::string(); + + return DecodeString(date); +} + +Platform VolumeWii::GetVolumeType() const +{ + return Platform::WII_DISC; +} + +std::optional<u8> VolumeWii::GetDiscNumber(const Partition& partition) const +{ + return ReadSwapped<u8>(6, partition); +} + +BlobType VolumeWii::GetBlobType() const +{ + return m_pReader->GetBlobType(); +} + +u64 VolumeWii::GetSize() const +{ + return m_pReader->GetDataSize(); +} + +u64 VolumeWii::GetRawSize() const +{ + return m_pReader->GetRawSize(); +} + +bool VolumeWii::CheckIntegrity(const Partition& partition) const +{ + // Get the decryption key for the partition + auto it = m_partition_keys.find(partition); + if (it == m_partition_keys.end()) + return false; + mbedtls_aes_context* aes_context = it->second.get(); + + // Get partition data size + u32 partSizeDiv4; + m_pReader->Read(partition.offset + 0x2BC, 4, (u8*)&partSizeDiv4); + u64 partDataSize = (u64)Common::swap32(partSizeDiv4) * 4; + + u32 nClusters = (u32)(partDataSize / 0x8000); + for (u32 clusterID = 0; clusterID < nClusters; ++clusterID) + { + u64 clusterOff = partition.offset + PARTITION_DATA_OFFSET + (u64)clusterID * 0x8000; + + // Read and decrypt the cluster metadata + u8 clusterMDCrypted[0x400]; + u8 clusterMD[0x400]; + u8 IV[16] = {0}; + if (!m_pReader->Read(clusterOff, 0x400, clusterMDCrypted)) + { + WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read metadata", clusterID); + return false; + } + mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, 0x400, IV, clusterMDCrypted, clusterMD); + + // Some clusters have invalid data and metadata because they aren't + // meant to be read by the game (for example, holes between files). To + // try to avoid reporting errors because of these clusters, we check + // the 0x00 paddings in the metadata. + // + // This may cause some false negatives though: some bad clusters may be + // skipped because they are *too* bad and are not even recognized as + // valid clusters. To be improved. + bool meaningless = false; + for (u32 idx = 0x26C; idx < 0x280; ++idx) + if (clusterMD[idx] != 0) + meaningless = true; + + if (meaningless) + continue; + + u8 clusterData[0x7C00]; + if (!Read((u64)clusterID * 0x7C00, 0x7C00, clusterData, partition)) + { + WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read data", clusterID); + return false; + } + + for (u32 hashID = 0; hashID < 31; ++hashID) + { + u8 hash[20]; + + mbedtls_sha1(clusterData + hashID * 0x400, 0x400, hash); + + // Note that we do not use strncmp here + if (memcmp(hash, clusterMD + hashID * 20, 20)) + { + WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: hash %d is invalid", clusterID, + hashID); + return false; + } + } + } + + return true; +} + +} // namespace |
