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authorJosJuice <josjuice@gmail.com>2017-06-06 11:49:01 +0200
committerJosJuice <josjuice@gmail.com>2017-06-06 12:31:59 +0200
commitb2af07a7b70c7c22d2c7b180d5846136d1fa1f77 (patch)
treefcc7f9c8ddedb6c1570be38b4d95b9695de49fbc /Source/Core/DiscIO/VolumeWii.cpp
parent1113b131f209c6b0c8095c4c8155371ae2cb9de9 (diff)
DiscIO: Remove C/I/S prefixes from class names
These prefixes were inconsistent with the rest of Dolphin. I'm also renaming VolumeWiiCrypted to VolumeWii because of 1113b13.
Diffstat (limited to 'Source/Core/DiscIO/VolumeWii.cpp')
-rw-r--r--Source/Core/DiscIO/VolumeWii.cpp401
1 files changed, 401 insertions, 0 deletions
diff --git a/Source/Core/DiscIO/VolumeWii.cpp b/Source/Core/DiscIO/VolumeWii.cpp
new file mode 100644
index 0000000000..f928bbcdf3
--- /dev/null
+++ b/Source/Core/DiscIO/VolumeWii.cpp
@@ -0,0 +1,401 @@
+// Copyright 2008 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "DiscIO/VolumeWii.h"
+
+#include <algorithm>
+#include <cstddef>
+#include <cstring>
+#include <map>
+#include <mbedtls/aes.h>
+#include <mbedtls/sha1.h>
+#include <memory>
+#include <optional>
+#include <string>
+#include <utility>
+#include <vector>
+
+#include "Common/Assert.h"
+#include "Common/CommonTypes.h"
+#include "Common/Logging/Log.h"
+#include "Common/MsgHandler.h"
+#include "Common/Swap.h"
+
+#include "DiscIO/Blob.h"
+#include "DiscIO/Enums.h"
+#include "DiscIO/Filesystem.h"
+#include "DiscIO/Volume.h"
+
+namespace DiscIO
+{
+constexpr u64 PARTITION_DATA_OFFSET = 0x20000;
+
+VolumeWii::VolumeWii(std::unique_ptr<BlobReader> reader)
+ : m_pReader(std::move(reader)), m_game_partition(PARTITION_NONE), m_last_decrypted_block(-1)
+{
+ _assert_(m_pReader);
+
+ if (m_pReader->ReadSwapped<u32>(0x60) != u32(0))
+ {
+ // No partitions - just read unencrypted data like with a GC disc
+ return;
+ }
+
+ // Get tickets, TMDs, and decryption keys for all partitions
+ for (u32 partition_group = 0; partition_group < 4; ++partition_group)
+ {
+ const std::optional<u32> number_of_partitions =
+ m_pReader->ReadSwapped<u32>(0x40000 + (partition_group * 8));
+ if (!number_of_partitions)
+ continue;
+
+ std::optional<u32> read_buffer =
+ m_pReader->ReadSwapped<u32>(0x40000 + (partition_group * 8) + 4);
+ if (!read_buffer)
+ continue;
+ const u64 partition_table_offset = static_cast<u64>(*read_buffer) << 2;
+
+ for (u32 i = 0; i < number_of_partitions; i++)
+ {
+ // Read the partition offset
+ read_buffer = m_pReader->ReadSwapped<u32>(partition_table_offset + (i * 8));
+ if (!read_buffer)
+ continue;
+ const u64 partition_offset = static_cast<u64>(*read_buffer) << 2;
+
+ // Set m_game_partition if this is the game partition
+ if (m_game_partition == PARTITION_NONE)
+ {
+ const std::optional<u32> partition_type =
+ m_pReader->ReadSwapped<u32>(partition_table_offset + (i * 8) + 4);
+ if (partition_type == u32(0))
+ m_game_partition = Partition(partition_offset);
+ }
+
+ // Read ticket
+ std::vector<u8> ticket_buffer(sizeof(IOS::ES::Ticket));
+ if (!m_pReader->Read(partition_offset, ticket_buffer.size(), ticket_buffer.data()))
+ continue;
+ IOS::ES::TicketReader ticket{std::move(ticket_buffer)};
+ if (!ticket.IsValid())
+ continue;
+
+ // Read TMD
+ const std::optional<u32> tmd_size = m_pReader->ReadSwapped<u32>(partition_offset + 0x2a4);
+ std::optional<u32> tmd_address = m_pReader->ReadSwapped<u32>(partition_offset + 0x2a8);
+ if (!tmd_size || !tmd_address)
+ continue;
+ *tmd_address <<= 2;
+ if (!IOS::ES::IsValidTMDSize(*tmd_size))
+ {
+ // This check is normally done by ES in ES_DiVerify, but that would happen too late
+ // (after allocating the buffer), so we do the check here.
+ PanicAlert("Invalid TMD size");
+ continue;
+ }
+ std::vector<u8> tmd_buffer(*tmd_size);
+ if (!m_pReader->Read(partition_offset + *tmd_address, *tmd_size, tmd_buffer.data()))
+ continue;
+ IOS::ES::TMDReader tmd{std::move(tmd_buffer)};
+
+ // Get the decryption key
+ const std::vector<u8> key = ticket.GetTitleKey();
+ if (key.size() != 16)
+ continue;
+ std::unique_ptr<mbedtls_aes_context> aes_context = std::make_unique<mbedtls_aes_context>();
+ mbedtls_aes_setkey_dec(aes_context.get(), key.data(), 128);
+
+ // We've read everything. Time to store it! (The reason we don't store anything
+ // earlier is because we want to be able to skip adding the partition if an error occurs.)
+ const Partition partition(partition_offset);
+ m_partition_keys[partition] = std::move(aes_context);
+ m_partition_tickets[partition] = std::move(ticket);
+ m_partition_tmds[partition] = std::move(tmd);
+ }
+ }
+}
+
+VolumeWii::~VolumeWii()
+{
+}
+
+bool VolumeWii::Read(u64 _ReadOffset, u64 _Length, u8* _pBuffer, const Partition& partition) const
+{
+ if (partition == PARTITION_NONE)
+ return m_pReader->Read(_ReadOffset, _Length, _pBuffer);
+
+ // Get the decryption key for the partition
+ auto it = m_partition_keys.find(partition);
+ if (it == m_partition_keys.end())
+ return false;
+ mbedtls_aes_context* aes_context = it->second.get();
+
+ std::vector<u8> read_buffer(BLOCK_TOTAL_SIZE);
+ while (_Length > 0)
+ {
+ // Calculate offsets
+ u64 block_offset_on_disc =
+ partition.offset + PARTITION_DATA_OFFSET + _ReadOffset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE;
+ u64 data_offset_in_block = _ReadOffset % BLOCK_DATA_SIZE;
+
+ if (m_last_decrypted_block != block_offset_on_disc)
+ {
+ // Read the current block
+ if (!m_pReader->Read(block_offset_on_disc, BLOCK_TOTAL_SIZE, read_buffer.data()))
+ return false;
+
+ // Decrypt the block's data.
+ // 0x3D0 - 0x3DF in read_buffer will be overwritten,
+ // but that won't affect anything, because we won't
+ // use the content of read_buffer anymore after this
+ mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, BLOCK_DATA_SIZE, &read_buffer[0x3D0],
+ &read_buffer[BLOCK_HEADER_SIZE], m_last_decrypted_block_data);
+ m_last_decrypted_block = block_offset_on_disc;
+
+ // The only thing we currently use from the 0x000 - 0x3FF part
+ // of the block is the IV (at 0x3D0), but it also contains SHA-1
+ // hashes that IOS uses to check that discs aren't tampered with.
+ // http://wiibrew.org/wiki/Wii_Disc#Encrypted
+ }
+
+ // Copy the decrypted data
+ u64 copy_size = std::min(_Length, BLOCK_DATA_SIZE - data_offset_in_block);
+ memcpy(_pBuffer, &m_last_decrypted_block_data[data_offset_in_block],
+ static_cast<size_t>(copy_size));
+
+ // Update offsets
+ _Length -= copy_size;
+ _pBuffer += copy_size;
+ _ReadOffset += copy_size;
+ }
+
+ return true;
+}
+
+std::vector<Partition> VolumeWii::GetPartitions() const
+{
+ std::vector<Partition> partitions;
+ for (const auto& pair : m_partition_keys)
+ partitions.push_back(pair.first);
+ return partitions;
+}
+
+Partition VolumeWii::GetGamePartition() const
+{
+ return m_game_partition;
+}
+
+std::optional<u64> VolumeWii::GetTitleID(const Partition& partition) const
+{
+ const IOS::ES::TicketReader& ticket = GetTicket(partition);
+ if (!ticket.IsValid())
+ return {};
+ return ticket.GetTitleId();
+}
+
+const IOS::ES::TicketReader& VolumeWii::GetTicket(const Partition& partition) const
+{
+ auto it = m_partition_tickets.find(partition);
+ return it != m_partition_tickets.end() ? it->second : INVALID_TICKET;
+}
+
+const IOS::ES::TMDReader& VolumeWii::GetTMD(const Partition& partition) const
+{
+ auto it = m_partition_tmds.find(partition);
+ return it != m_partition_tmds.end() ? it->second : INVALID_TMD;
+}
+
+u64 VolumeWii::PartitionOffsetToRawOffset(u64 offset, const Partition& partition)
+{
+ if (partition == PARTITION_NONE)
+ return offset;
+
+ return partition.offset + PARTITION_DATA_OFFSET + (offset / BLOCK_DATA_SIZE * BLOCK_TOTAL_SIZE) +
+ (offset % BLOCK_DATA_SIZE);
+}
+
+std::string VolumeWii::GetGameID(const Partition& partition) const
+{
+ char ID[6];
+
+ if (!Read(0, 6, (u8*)ID, partition))
+ return std::string();
+
+ return DecodeString(ID);
+}
+
+Region VolumeWii::GetRegion() const
+{
+ const std::optional<u32> region_code = m_pReader->ReadSwapped<u32>(0x4E000);
+ return region_code ? static_cast<Region>(*region_code) : Region::UNKNOWN_REGION;
+}
+
+Country VolumeWii::GetCountry(const Partition& partition) const
+{
+ // The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
+ u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
+ const Region region = GetRegion();
+
+ if (RegionSwitchWii(country_byte) != region)
+ return TypicalCountryForRegion(region);
+
+ return CountrySwitch(country_byte);
+}
+
+std::string VolumeWii::GetMakerID(const Partition& partition) const
+{
+ char makerID[2];
+
+ if (!Read(0x4, 0x2, (u8*)&makerID, partition))
+ return std::string();
+
+ return DecodeString(makerID);
+}
+
+std::optional<u16> VolumeWii::GetRevision(const Partition& partition) const
+{
+ std::optional<u8> revision = ReadSwapped<u8>(7, partition);
+ return revision ? *revision : std::optional<u16>();
+}
+
+std::string VolumeWii::GetInternalName(const Partition& partition) const
+{
+ char name_buffer[0x60];
+ if (Read(0x20, 0x60, (u8*)&name_buffer, partition))
+ return DecodeString(name_buffer);
+
+ return "";
+}
+
+std::map<Language, std::string> VolumeWii::GetLongNames() const
+{
+ std::unique_ptr<FileSystem> file_system(CreateFileSystem(this, GetGamePartition()));
+ if (!file_system)
+ return {};
+
+ std::vector<u8> opening_bnr(NAMES_TOTAL_BYTES);
+ size_t size = file_system->ReadFile("opening.bnr", opening_bnr.data(), opening_bnr.size(), 0x5C);
+ opening_bnr.resize(size);
+ return ReadWiiNames(opening_bnr);
+}
+
+std::vector<u32> VolumeWii::GetBanner(int* width, int* height) const
+{
+ *width = 0;
+ *height = 0;
+
+ const std::optional<u64> title_id = GetTitleID(GetGamePartition());
+ if (!title_id)
+ return std::vector<u32>();
+
+ return GetWiiBanner(width, height, *title_id);
+}
+
+std::string VolumeWii::GetApploaderDate(const Partition& partition) const
+{
+ char date[16];
+
+ if (!Read(0x2440, 0x10, (u8*)&date, partition))
+ return std::string();
+
+ return DecodeString(date);
+}
+
+Platform VolumeWii::GetVolumeType() const
+{
+ return Platform::WII_DISC;
+}
+
+std::optional<u8> VolumeWii::GetDiscNumber(const Partition& partition) const
+{
+ return ReadSwapped<u8>(6, partition);
+}
+
+BlobType VolumeWii::GetBlobType() const
+{
+ return m_pReader->GetBlobType();
+}
+
+u64 VolumeWii::GetSize() const
+{
+ return m_pReader->GetDataSize();
+}
+
+u64 VolumeWii::GetRawSize() const
+{
+ return m_pReader->GetRawSize();
+}
+
+bool VolumeWii::CheckIntegrity(const Partition& partition) const
+{
+ // Get the decryption key for the partition
+ auto it = m_partition_keys.find(partition);
+ if (it == m_partition_keys.end())
+ return false;
+ mbedtls_aes_context* aes_context = it->second.get();
+
+ // Get partition data size
+ u32 partSizeDiv4;
+ m_pReader->Read(partition.offset + 0x2BC, 4, (u8*)&partSizeDiv4);
+ u64 partDataSize = (u64)Common::swap32(partSizeDiv4) * 4;
+
+ u32 nClusters = (u32)(partDataSize / 0x8000);
+ for (u32 clusterID = 0; clusterID < nClusters; ++clusterID)
+ {
+ u64 clusterOff = partition.offset + PARTITION_DATA_OFFSET + (u64)clusterID * 0x8000;
+
+ // Read and decrypt the cluster metadata
+ u8 clusterMDCrypted[0x400];
+ u8 clusterMD[0x400];
+ u8 IV[16] = {0};
+ if (!m_pReader->Read(clusterOff, 0x400, clusterMDCrypted))
+ {
+ WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read metadata", clusterID);
+ return false;
+ }
+ mbedtls_aes_crypt_cbc(aes_context, MBEDTLS_AES_DECRYPT, 0x400, IV, clusterMDCrypted, clusterMD);
+
+ // Some clusters have invalid data and metadata because they aren't
+ // meant to be read by the game (for example, holes between files). To
+ // try to avoid reporting errors because of these clusters, we check
+ // the 0x00 paddings in the metadata.
+ //
+ // This may cause some false negatives though: some bad clusters may be
+ // skipped because they are *too* bad and are not even recognized as
+ // valid clusters. To be improved.
+ bool meaningless = false;
+ for (u32 idx = 0x26C; idx < 0x280; ++idx)
+ if (clusterMD[idx] != 0)
+ meaningless = true;
+
+ if (meaningless)
+ continue;
+
+ u8 clusterData[0x7C00];
+ if (!Read((u64)clusterID * 0x7C00, 0x7C00, clusterData, partition))
+ {
+ WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: could not read data", clusterID);
+ return false;
+ }
+
+ for (u32 hashID = 0; hashID < 31; ++hashID)
+ {
+ u8 hash[20];
+
+ mbedtls_sha1(clusterData + hashID * 0x400, 0x400, hash);
+
+ // Note that we do not use strncmp here
+ if (memcmp(hash, clusterMD + hashID * 20, 20))
+ {
+ WARN_LOG(DISCIO, "Integrity Check: fail at cluster %d: hash %d is invalid", clusterID,
+ hashID);
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+} // namespace