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| author | JosJuice <josjuice@gmail.com> | 2020-08-29 15:12:02 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2020-08-29 15:18:52 +0200 |
| commit | 047bb803376a294a66bca5c9e91e23918706d151 (patch) | |
| tree | c46f83fd3434880278d225c63241e298a4a80c24 /Source/Core/DiscIO/WiiEncryptionCache.cpp | |
| parent | 800b2480ecb0d5d0285c6d560fb25f6b96c3b021 (diff) | |
DiscIO: Add parameters to BlobReader::SupportsReadWiiDecrypted
It's possible (but rare) for a WIA or RVZ file to support
this for some partitions but not all, and for the game and
the blob code to disagree on how large a partition is.
Diffstat (limited to 'Source/Core/DiscIO/WiiEncryptionCache.cpp')
| -rw-r--r-- | Source/Core/DiscIO/WiiEncryptionCache.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/DiscIO/WiiEncryptionCache.cpp b/Source/Core/DiscIO/WiiEncryptionCache.cpp index 0bb892da71..52d978761e 100644 --- a/Source/Core/DiscIO/WiiEncryptionCache.cpp +++ b/Source/Core/DiscIO/WiiEncryptionCache.cpp @@ -29,10 +29,7 @@ WiiEncryptionCache::EncryptGroup(u64 offset, u64 partition_data_offset, { // Only allocate memory if this function actually ends up getting called if (!m_cache) - { m_cache = std::make_unique<std::array<u8, VolumeWii::GROUP_TOTAL_SIZE>>(); - ASSERT(m_blob->SupportsReadWiiDecrypted()); - } ASSERT(offset % VolumeWii::GROUP_TOTAL_SIZE == 0); const u64 group_offset_in_partition = |
