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authorLéo Lam <leo@innovatetechnologi.es>2017-03-12 19:58:44 +0100
committerLéo Lam <leo@innovatetechnologi.es>2017-03-19 11:10:45 +0100
commit194b0ae36dbfa11f720a130c3fc1f06b843935a1 (patch)
treebd74449d1a81c27a85703e3eb73804de86988ca6 /Source/Core/DiscIO
parent9604a069210256742e70508e9caa2710af537e8d (diff)
IOS: Add NandUtils
This keeps the ES specific NAND code in a single place and makes it reusable. Eventually, other ES specific code will be moved to it.
Diffstat (limited to 'Source/Core/DiscIO')
-rw-r--r--Source/Core/DiscIO/NANDContentLoader.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/DiscIO/NANDContentLoader.h b/Source/Core/DiscIO/NANDContentLoader.h
index edeea6431a..5b428bf5b4 100644
--- a/Source/Core/DiscIO/NANDContentLoader.h
+++ b/Source/Core/DiscIO/NANDContentLoader.h
@@ -23,6 +23,7 @@ namespace DiscIO
{
enum class Region;
+// TODO: move some of these to Core/IOS/ES.
bool AddTicket(const IOS::ES::TicketReader& signed_ticket);
IOS::ES::TicketReader FindSignedTicket(u64 title_id);