summaryrefslogtreecommitdiff
path: root/Source/Core/DiscIO
diff options
context:
space:
mode:
authorLioncash <mai.iam2048@gmail.com>2023-12-12 12:39:57 -0500
committerLioncash <mai.iam2048@gmail.com>2023-12-12 12:48:40 -0500
commitb728e370862ea157f33672e8a88d55f28e8f0cf8 (patch)
tree83bd11f42788e84c25cc002edee68d50ae3aab9b /Source/Core/DiscIO
parentc2e39e0d682c3102ba1dc8c0ec337f1a129eacf9 (diff)
RiivolutionParser: Remove usages of global system accessor
We can retrieve the encompassing system instance through the CPUThreadGuard instance instead.
Diffstat (limited to 'Source/Core/DiscIO')
-rw-r--r--Source/Core/DiscIO/RiivolutionPatcher.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/DiscIO/RiivolutionPatcher.cpp b/Source/Core/DiscIO/RiivolutionPatcher.cpp
index 68047dd8c9..4a6f7bb2ad 100644
--- a/Source/Core/DiscIO/RiivolutionPatcher.cpp
+++ b/Source/Core/DiscIO/RiivolutionPatcher.cpp
@@ -15,6 +15,7 @@
#include "Common/IOFile.h"
#include "Common/StringUtil.h"
#include "Core/Config/AchievementSettings.h"
+#include "Core/Core.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/Memmap.h"
#include "Core/IOS/FS/FileSystem.h"
@@ -534,7 +535,7 @@ static void ApplyMemoryPatch(const Core::CPUThreadGuard& guard, u32 offset,
if (!original.empty() && !MemoryMatchesAt(guard, offset, original))
return;
- auto& system = Core::System::GetInstance();
+ auto& system = guard.GetSystem();
const u32 size = static_cast<u32>(value.size());
for (u32 i = 0; i < size; ++i)
PowerPC::MMU::HostTryWriteU8(guard, value[i], offset + i);
@@ -590,7 +591,7 @@ static void ApplyOcarinaMemoryPatch(const Core::CPUThreadGuard& guard, const Pat
if (value.empty())
return;
- auto& system = Core::System::GetInstance();
+ auto& system = guard.GetSystem();
for (u32 i = 0; i < length; i += 4)
{
// first find the pattern
@@ -624,7 +625,7 @@ static void ApplyOcarinaMemoryPatch(const Core::CPUThreadGuard& guard, const Pat
void ApplyGeneralMemoryPatches(const Core::CPUThreadGuard& guard, std::span<const Patch> patches)
{
- const auto& system = Core::System::GetInstance();
+ const auto& system = guard.GetSystem();
const auto& system_memory = system.GetMemory();
for (const auto& patch : patches)