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authormemberTwo.mb2 <memberTwo.mb2@gmail.com>2008-09-24 10:52:58 +0000
committermemberTwo.mb2 <memberTwo.mb2@gmail.com>2008-09-24 10:52:58 +0000
commitda088e62ad25dc53e20230c84b36c573bd95c46a (patch)
tree30ef9d2977f164b94a17eb57d76c2a90873cd5cc /Source/Core/DiscIO
parente4725675fd4ecad96c9c5a8851f71aec4295a338 (diff)
DC idle skipping part 2: video thread is woken up when "OnIdle".
For testing purpose only (I can't test with lots of games) because it may break some sync. Besides, I'm not satisfied with the way things are done. So just uncomment "//#define THREAD_VIDEO_WAKEUP_ONIDLE" in thread.h in order to test it. Works fine with movies, 2D and simple 3D in ZWW at least. If it's ok I'll clean up the code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@658 8ced0084-cf51-0410-be5f-012b33b47a6e
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