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| author | Stenzek <stenzek@gmail.com> | 2020-03-11 23:09:28 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2020-03-11 23:09:30 +1000 |
| commit | 86db015c232c301575801ea6d90225af46bd9c6c (patch) | |
| tree | e00c8fb3e5347925827b72c54e9d60cfd9d3918e /Source/Core/DolphinNoGUI/PlatformFBDev.cpp | |
| parent | bb7623e3ba4c5ed1d7089e6c9be388d0f0272c2e (diff) | |
Common: Add a render_window field to WindowSystemInfo
We need this because we need to pass the layer to MoltenVK, not
the view handle. But the input subsystem still needs the window.
Diffstat (limited to 'Source/Core/DolphinNoGUI/PlatformFBDev.cpp')
| -rw-r--r-- | Source/Core/DolphinNoGUI/PlatformFBDev.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/DolphinNoGUI/PlatformFBDev.cpp b/Source/Core/DolphinNoGUI/PlatformFBDev.cpp index 9818105521..04770d46ea 100644 --- a/Source/Core/DolphinNoGUI/PlatformFBDev.cpp +++ b/Source/Core/DolphinNoGUI/PlatformFBDev.cpp @@ -91,6 +91,7 @@ WindowSystemInfo PlatformFBDev::GetWindowSystemInfo() const WindowSystemInfo wsi; wsi.type = WindowSystemType::FBDev; wsi.display_connection = nullptr; // EGL_DEFAULT_DISPLAY + wsi.render_window = nullptr; wsi.render_surface = nullptr; return wsi; } |
