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authorLioncash <mathew1800@gmail.com>2019-07-31 08:35:57 -0400
committerLioncash <mathew1800@gmail.com>2019-07-31 08:36:00 -0400
commit0d406f2bdcf2c403460dd78d9d31164d838af843 (patch)
treedaff27749d570e08f312515ec4b7d53e59746ca0 /Source/Core/DolphinQt/Config/ARCodeWidget.cpp
parentc70da390a76af650a44bdddd8f75083c54cebed6 (diff)
DolphinQt/Config/ARCodeWidget: Deduplicate ini path
We can just store this to a const local and use it to avoid doing the same work twice.
Diffstat (limited to 'Source/Core/DolphinQt/Config/ARCodeWidget.cpp')
-rw-r--r--Source/Core/DolphinQt/Config/ARCodeWidget.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp
index eecefd0dee..2c045d4fa9 100644
--- a/Source/Core/DolphinQt/Config/ARCodeWidget.cpp
+++ b/Source/Core/DolphinQt/Config/ARCodeWidget.cpp
@@ -168,11 +168,13 @@ void ARCodeWidget::UpdateList()
void ARCodeWidget::SaveCodes()
{
+ const auto ini_path =
+ std::string(File::GetUserPath(D_GAMESETTINGS_IDX)).append(m_game_id).append(".ini");
+
IniFile game_ini_local;
- game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
+ game_ini_local.Load(ini_path);
ActionReplay::SaveCodes(&game_ini_local, m_ar_codes);
-
- game_ini_local.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
+ game_ini_local.Save(ini_path);
}
void ARCodeWidget::AddCode(ActionReplay::ARCode code)