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| author | Jordan Woyak <jordan.woyak@gmail.com> | 2026-04-12 14:11:06 -0500 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2026-04-12 14:55:35 -0500 |
| commit | c8dd2c9fc4d27884c3763ebca240d803feb30983 (patch) | |
| tree | 43c7c92ab151ecaa106604decf75489a055b1e66 /Source/Core/DolphinQt/Config/ControllerInterface/ServerStringValidator.cpp | |
| parent | 75946bd38540d007b30c866f3fda72c88cd244c6 (diff) | |
GameSettings: The Legend of Spyro: The Eternal Night.
Allow ImmediateXFB since this game seems fine with it.
Don't force EFBAccess. Unlike other Krome games, this game doesn't do any EFB access on boot like the comment implies.
Diffstat (limited to 'Source/Core/DolphinQt/Config/ControllerInterface/ServerStringValidator.cpp')
0 files changed, 0 insertions, 0 deletions
