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authorTechjar <tecknojar@gmail.com>2018-11-23 05:38:04 -0500
committerTechjar <tecknojar@gmail.com>2018-12-05 16:12:12 -0500
commita2545a18b21000f874e2704157a4004de8ae0bb2 (patch)
tree895d319bdcd7f7bd0b53457b54bf85e754c4131f /Source/Core/DolphinQt/Config/ControllersWindow.cpp
parent754d934a18393bacdd66371a848c011cdd9a6a62 (diff)
Qt/ControllersWindow: Fix Wiimote settings not being re-enabled after quitting NetPlay
We no longer allow accessing controller config while NetPlay is running, so this check is no longer needed.
Diffstat (limited to 'Source/Core/DolphinQt/Config/ControllersWindow.cpp')
-rw-r--r--Source/Core/DolphinQt/Config/ControllersWindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinQt/Config/ControllersWindow.cpp b/Source/Core/DolphinQt/Config/ControllersWindow.cpp
index b49a447ceb..8570b6ff18 100644
--- a/Source/Core/DolphinQt/Config/ControllersWindow.cpp
+++ b/Source/Core/DolphinQt/Config/ControllersWindow.cpp
@@ -373,7 +373,7 @@ void ControllersWindow::OnWiimoteRefreshPressed()
void ControllersWindow::OnEmulationStateChanged(bool running)
{
- if (!SConfig::GetInstance().bWii || NetPlay::IsNetPlayRunning())
+ if (!SConfig::GetInstance().bWii)
{
m_wiimote_sync->setEnabled(!running);
m_wiimote_reset->setEnabled(!running);