diff options
| author | Dentomologist <dentomologist@gmail.com> | 2024-07-30 19:44:10 -0700 |
|---|---|---|
| committer | Dentomologist <dentomologist@gmail.com> | 2024-08-25 23:44:17 -0700 |
| commit | 232d24109df7af9449c0604523ce4568e78aa52d (patch) | |
| tree | a25c794a13d2a917e90e6673a8a05b0ad5fe976b /Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp | |
| parent | ee35aa49a2800a341906dbe3cde7626fd0d7849f (diff) | |
Extract ARCodeWidget/GeckoCodeWidget code loading to functions
Diffstat (limited to 'Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp | 55 |
1 files changed, 30 insertions, 25 deletions
diff --git a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp index b365e8220c..08db0c1648 100644 --- a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp @@ -42,20 +42,7 @@ GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u1 CreateWidgets(); ConnectWidgets(); - if (!m_game_id.empty()) - { - Common::IniFile game_ini_local; - - // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI - // will always be stored in GS/${GAMEID}.ini - game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); - - const Common::IniFile game_ini_default = - SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); - m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local); - } - - UpdateList(); + LoadCodes(); } GeckoCodeWidget::~GeckoCodeWidget() = default; @@ -93,17 +80,6 @@ void GeckoCodeWidget::CreateWidgets() m_download_codes->setToolTip(tr("Download Codes from the WiiRD Database")); - m_code_list->setEnabled(!m_game_id.empty()); - m_name_label->setEnabled(!m_game_id.empty()); - m_creator_label->setEnabled(!m_game_id.empty()); - m_code_description->setEnabled(!m_game_id.empty()); - m_code_view->setEnabled(!m_game_id.empty()); - - m_add_code->setEnabled(!m_game_id.empty()); - m_edit_code->setEnabled(false); - m_remove_code->setEnabled(false); - m_download_codes->setEnabled(!m_game_id.empty()); - auto* layout = new QVBoxLayout; layout->addWidget(m_warning); @@ -253,6 +229,35 @@ void GeckoCodeWidget::RemoveCode() SaveCodes(); } +void GeckoCodeWidget::LoadCodes() +{ + if (!m_game_id.empty()) + { + Common::IniFile game_ini_local; + + // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI + // will always be stored in GS/${GAMEID}.ini + game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini"); + + const Common::IniFile game_ini_default = + SConfig::LoadDefaultGameIni(m_game_id, m_game_revision); + m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local); + } + + m_code_list->setEnabled(!m_game_id.empty()); + m_name_label->setEnabled(!m_game_id.empty()); + m_creator_label->setEnabled(!m_game_id.empty()); + m_code_description->setEnabled(!m_game_id.empty()); + m_code_view->setEnabled(!m_game_id.empty()); + + m_add_code->setEnabled(!m_game_id.empty()); + m_edit_code->setEnabled(false); + m_remove_code->setEnabled(false); + m_download_codes->setEnabled(!m_game_id.empty()); + + UpdateList(); +} + void GeckoCodeWidget::SaveCodes() { if (m_game_id.empty()) |
