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authorDentomologist <dentomologist@gmail.com>2024-07-30 19:44:10 -0700
committerDentomologist <dentomologist@gmail.com>2024-08-25 23:44:17 -0700
commit232d24109df7af9449c0604523ce4568e78aa52d (patch)
treea25c794a13d2a917e90e6673a8a05b0ad5fe976b /Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
parentee35aa49a2800a341906dbe3cde7626fd0d7849f (diff)
Extract ARCodeWidget/GeckoCodeWidget code loading to functions
Diffstat (limited to 'Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp')
-rw-r--r--Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp55
1 files changed, 30 insertions, 25 deletions
diff --git a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
index b365e8220c..08db0c1648 100644
--- a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
+++ b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
@@ -42,20 +42,7 @@ GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u1
CreateWidgets();
ConnectWidgets();
- if (!m_game_id.empty())
- {
- Common::IniFile game_ini_local;
-
- // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
- // will always be stored in GS/${GAMEID}.ini
- game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
-
- const Common::IniFile game_ini_default =
- SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
- m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
- }
-
- UpdateList();
+ LoadCodes();
}
GeckoCodeWidget::~GeckoCodeWidget() = default;
@@ -93,17 +80,6 @@ void GeckoCodeWidget::CreateWidgets()
m_download_codes->setToolTip(tr("Download Codes from the WiiRD Database"));
- m_code_list->setEnabled(!m_game_id.empty());
- m_name_label->setEnabled(!m_game_id.empty());
- m_creator_label->setEnabled(!m_game_id.empty());
- m_code_description->setEnabled(!m_game_id.empty());
- m_code_view->setEnabled(!m_game_id.empty());
-
- m_add_code->setEnabled(!m_game_id.empty());
- m_edit_code->setEnabled(false);
- m_remove_code->setEnabled(false);
- m_download_codes->setEnabled(!m_game_id.empty());
-
auto* layout = new QVBoxLayout;
layout->addWidget(m_warning);
@@ -253,6 +229,35 @@ void GeckoCodeWidget::RemoveCode()
SaveCodes();
}
+void GeckoCodeWidget::LoadCodes()
+{
+ if (!m_game_id.empty())
+ {
+ Common::IniFile game_ini_local;
+
+ // We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
+ // will always be stored in GS/${GAMEID}.ini
+ game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
+
+ const Common::IniFile game_ini_default =
+ SConfig::LoadDefaultGameIni(m_game_id, m_game_revision);
+ m_gecko_codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
+ }
+
+ m_code_list->setEnabled(!m_game_id.empty());
+ m_name_label->setEnabled(!m_game_id.empty());
+ m_creator_label->setEnabled(!m_game_id.empty());
+ m_code_description->setEnabled(!m_game_id.empty());
+ m_code_view->setEnabled(!m_game_id.empty());
+
+ m_add_code->setEnabled(!m_game_id.empty());
+ m_edit_code->setEnabled(false);
+ m_remove_code->setEnabled(false);
+ m_download_codes->setEnabled(!m_game_id.empty());
+
+ UpdateList();
+}
+
void GeckoCodeWidget::SaveCodes()
{
if (m_game_id.empty())