diff options
| author | JosJuice <josjuice@gmail.com> | 2019-02-23 17:49:06 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2019-02-25 19:54:25 +0100 |
| commit | 8842a0f402ffe60a80ce7894bfd36afd039009fc (patch) | |
| tree | 63b17123d1238eeca41754711dd186a3c48689cc /Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp | |
| parent | d27036eb77a7cde0beea1760773dfd046dd2ca10 (diff) | |
Keep track of GameTDB ID separately from game ID
The difference between Dolphin's game IDs and GameTDB's game IDs
is that GameTDB uses four characters for non-disc titles, whereas
Dolphin uses six characters for all titles.
This fixes:
- TitleDatabase considering Datel discs to be NHL Hitz 2002
- Gecko code downloading not working for discs with IDs starting with P
- Cover downloading mixing up discs with channels (e.g. Mario Kart Wii
and Mario Kart Channel) and making extra HTTP requests. (Android was
actually doing a better job at this than DolphinQt!)
Diffstat (limited to 'Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp')
| -rwxr-xr-x | Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp index d60c374702..e320b32347 100755 --- a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp +++ b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp @@ -26,8 +26,8 @@ #include "UICommon/GameFile.h" GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required) - : m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision()), - m_restart_required(restart_required) + : m_game(game), m_game_id(game.GetGameID()), m_gametdb_id(game.GetGameTDBID()), + m_game_revision(game.GetRevision()), m_restart_required(restart_required) { CreateWidgets(); ConnectWidgets(); @@ -251,7 +251,7 @@ void GeckoCodeWidget::DownloadCodes() { bool success; - std::vector<Gecko::GeckoCode> codes = Gecko::DownloadCodes(m_game_id, &success); + std::vector<Gecko::GeckoCode> codes = Gecko::DownloadCodes(m_gametdb_id, &success); if (!success) { |
