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authorJosJuice <josjuice@gmail.com>2019-02-23 17:49:06 +0100
committerJosJuice <josjuice@gmail.com>2019-02-25 19:54:25 +0100
commit8842a0f402ffe60a80ce7894bfd36afd039009fc (patch)
tree63b17123d1238eeca41754711dd186a3c48689cc /Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
parentd27036eb77a7cde0beea1760773dfd046dd2ca10 (diff)
Keep track of GameTDB ID separately from game ID
The difference between Dolphin's game IDs and GameTDB's game IDs is that GameTDB uses four characters for non-disc titles, whereas Dolphin uses six characters for all titles. This fixes: - TitleDatabase considering Datel discs to be NHL Hitz 2002 - Gecko code downloading not working for discs with IDs starting with P - Cover downloading mixing up discs with channels (e.g. Mario Kart Wii and Mario Kart Channel) and making extra HTTP requests. (Android was actually doing a better job at this than DolphinQt!)
Diffstat (limited to 'Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp')
-rwxr-xr-xSource/Core/DolphinQt/Config/GeckoCodeWidget.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
index d60c374702..e320b32347 100755
--- a/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
+++ b/Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp
@@ -26,8 +26,8 @@
#include "UICommon/GameFile.h"
GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required)
- : m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision()),
- m_restart_required(restart_required)
+ : m_game(game), m_game_id(game.GetGameID()), m_gametdb_id(game.GetGameTDBID()),
+ m_game_revision(game.GetRevision()), m_restart_required(restart_required)
{
CreateWidgets();
ConnectWidgets();
@@ -251,7 +251,7 @@ void GeckoCodeWidget::DownloadCodes()
{
bool success;
- std::vector<Gecko::GeckoCode> codes = Gecko::DownloadCodes(m_game_id, &success);
+ std::vector<Gecko::GeckoCode> codes = Gecko::DownloadCodes(m_gametdb_id, &success);
if (!success)
{