diff options
| author | 8times9 <35514663+8times9@users.noreply.github.com> | 2019-01-27 15:59:39 -0600 |
|---|---|---|
| committer | 8times9 <35514663+8times9@users.noreply.github.com> | 2019-02-07 11:53:07 -0600 |
| commit | d45dad7bf7a4578817267df5d0e2d50ea3561999 (patch) | |
| tree | ce8c24b7c85d50b2ae2a2b38969666af088b63eb /Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp | |
| parent | 4cd56673190884fca882e2022a5d6d254988afbc (diff) | |
Qt: Minor text tweaks
Diffstat (limited to 'Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp | 63 |
1 files changed, 29 insertions, 34 deletions
diff --git a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp index 1678a3f7bc..77c690b13e 100644 --- a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp +++ b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp @@ -145,54 +145,50 @@ void AdvancedWidget::OnEmulationStateChanged(bool running) void AdvancedWidget::AddDescriptions() { static const char TR_WIREFRAME_DESCRIPTION[] = - QT_TR_NOOP("Render the scene as a wireframe.\n\nIf unsure, leave this unchecked."); + QT_TR_NOOP("Renders the scene as a wireframe.\n\nIf unsure, leave this unchecked."); static const char TR_SHOW_STATS_DESCRIPTION[] = - QT_TR_NOOP("Show various rendering statistics.\n\nIf unsure, leave this unchecked."); - static const char TR_TEXTURE_FORMAT_DECRIPTION[] = - QT_TR_NOOP("Modify textures to show the format they're encoded in. Needs an emulation reset " - "in most cases.\n\nIf unsure, leave this unchecked."); + QT_TR_NOOP("Shows various rendering statistics.\n\nIf unsure, leave this unchecked."); + static const char TR_TEXTURE_FORMAT_DESCRIPTION[] = QT_TR_NOOP( + "Modifies textures to show the format they're encoded in. May require an emulation reset to " + "apply.\n\nIf unsure, leave this unchecked."); static const char TR_VALIDATION_LAYER_DESCRIPTION[] = QT_TR_NOOP("Enables validation of API calls made by the video backend, which may assist in " "debugging graphical issues.\n\nIf unsure, leave this unchecked."); - static const char TR_DUMP_TEXTURE_DESCRIPTION[] = - QT_TR_NOOP("Dump decoded game textures to User/Dump/Textures/<game_id>/.\n\nIf unsure, leave " - "this unchecked."); + static const char TR_DUMP_TEXTURE_DESCRIPTION[] = QT_TR_NOOP( + "Dumps decoded game textures to User/Dump/Textures/<game_id>/.\n\nIf unsure, leave " + "this unchecked."); static const char TR_LOAD_CUSTOM_TEXTURE_DESCRIPTION[] = QT_TR_NOOP( - "Load custom textures from User/Load/Textures/<game_id>/.\n\nIf unsure, leave this " + "Loads custom textures from User/Load/Textures/<game_id>/.\n\nIf unsure, leave this " "unchecked."); static const char TR_CACHE_CUSTOM_TEXTURE_DESCRIPTION[] = - QT_TR_NOOP("Cache custom textures to system RAM on startup.\nThis can require exponentially " + QT_TR_NOOP("Caches custom textures to system RAM on startup.\nThis can require exponentially " "more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked."); - static const char TR_DUMP_EFB_DESCRIPTION[] = - QT_TR_NOOP("Dump the contents of EFB copies to User/Dump/Textures/.\n\nIf unsure, leave this " - "unchecked."); + static const char TR_DUMP_EFB_DESCRIPTION[] = QT_TR_NOOP( + "Dumps the contents of EFB copies to User/Dump/Textures/.\n\nIf unsure, leave this " + "unchecked."); static const char TR_DISABLE_VRAM_COPIES_DESCRIPTION[] = QT_TR_NOOP("Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all " "upscaling.\n\nIf unsure, leave this unchecked."); static const char TR_INTERNAL_RESOLUTION_FRAME_DUMPING_DESCRIPTION[] = QT_TR_NOOP( - "Create frame dumps and screenshots at the internal resolution of the renderer, rather than " + "Creates frame dumps and screenshots at the internal resolution of the renderer, rather than " "the size of the window it is displayed within. If the aspect ratio is widescreen, the " - "output " - "image will be scaled horizontally to preserve the vertical resolution.\n\nIf unsure, leave " - "this unchecked."); + "output image will be scaled horizontally to preserve the vertical resolution.\n\nIf " + "unsure, leave this unchecked."); #if defined(HAVE_FFMPEG) static const char TR_USE_FFV1_DESCRIPTION[] = - QT_TR_NOOP("Encode frame dumps using the FFV1 codec.\n\nIf unsure, leave this unchecked."); + QT_TR_NOOP("Encodes frame dumps using the FFV1 codec.\n\nIf unsure, leave this unchecked."); #endif static const char TR_FREE_LOOK_DESCRIPTION[] = QT_TR_NOOP( - "This feature allows you to change the game's camera.\nMove the mouse while holding the " - "right " - "mouse button to pan and while holding the middle button to move.\nHold SHIFT and press " - "one of " - "the WASD keys to move the camera by a certain step distance (SHIFT+2 to move faster and " - "SHIFT+1 to move slower). Press SHIFT+R to reset the camera and SHIFT+F to reset the " - "speed.\n\nIf unsure, leave this unchecked."); + "Allows manipulation of the in-game camera. Move the mouse while holding the right button " + "to pan or middle button to move.\n\nUse the WASD keys while holding SHIFT to move the " + "camera. Press SHIFT+2 to increase speed or SHIFT+1 to decrease speed. Press SHIFT+R " + "to reset the camera or SHIFT+F to reset the speed.\n\nIf unsure, leave this unchecked. "); static const char TR_CROPPING_DESCRIPTION[] = - QT_TR_NOOP("Crop the picture from its native aspect ratio to 4:3 or " + QT_TR_NOOP("Crops the picture from its native aspect ratio to 4:3 or " "16:9.\n\nIf unsure, leave this unchecked."); static const char TR_PROGRESSIVE_SCAN_DESCRIPTION[] = QT_TR_NOOP( - "Enables progressive scan if supported by the emulated software.\nMost games don't " - "care about this.\n\nIf unsure, leave this unchecked."); + "Enables progressive scan if supported by the emulated software. Most games don't have " + "any issue with this.\n\nIf unsure, leave this unchecked."); static const char TR_BACKEND_MULTITHREADING_DESCRIPTION[] = QT_TR_NOOP("Enables multi-threaded command submission in backends where supported. Enabling " "this option may result in a performance improvement on systems with more than " @@ -200,17 +196,16 @@ void AdvancedWidget::AddDescriptions() "leave this checked."); #ifdef _WIN32 static const char TR_BORDERLESS_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP( - "Implement fullscreen mode with a borderless window spanning the whole screen instead of " - "using " - "exclusive mode.\nAllows for faster transitions between fullscreen and windowed mode, but " - "slightly increases input latency, makes movement less smooth and slightly decreases " - "performance.\nExclusive mode is required for Nvidia 3D Vision to work in the Direct3D " + "Implements fullscreen mode with a borderless window spanning the whole screen instead of " + "using exclusive mode. Allows for faster transitions between fullscreen and windowed mode, " + "but slightly increases input latency, makes movement less smooth and slightly decreases " + "performance.\n\nExclusive mode is required for Nvidia 3D Vision to work in the Direct3D " "backend.\n\nIf unsure, leave this unchecked."); #endif AddDescription(m_enable_wireframe, TR_WIREFRAME_DESCRIPTION); AddDescription(m_show_statistics, TR_SHOW_STATS_DESCRIPTION); - AddDescription(m_enable_format_overlay, TR_TEXTURE_FORMAT_DECRIPTION); + AddDescription(m_enable_format_overlay, TR_TEXTURE_FORMAT_DESCRIPTION); AddDescription(m_enable_api_validation, TR_VALIDATION_LAYER_DESCRIPTION); AddDescription(m_dump_textures, TR_DUMP_TEXTURE_DESCRIPTION); AddDescription(m_load_custom_textures, TR_LOAD_CUSTOM_TEXTURE_DESCRIPTION); |
