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authorMartino Fontana <tinozzo123@gmail.com>2026-02-09 19:08:53 +0100
committerMartino Fontana <tinozzo123@gmail.com>2026-02-13 13:57:43 +0100
commitfdbc2883ef3984f9f766aaca0dbae0cf3844e8d2 (patch)
treed892157c6c2ec7a939e33ae83f5181f187289a9e /Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp
parentebc8c9d857f8cbc99d555c4c2b16e3e8098a718a (diff)
VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
Split from #14293. It makes sense for a setting that changes visual output to have priority over a setting that barely makes any difference.
Diffstat (limited to 'Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp')
-rw-r--r--Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp
index 98089e6d3d..8e127f454b 100644
--- a/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp
+++ b/Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp
@@ -33,7 +33,7 @@ AdvancedWidget::AdvancedWidget(GraphicsPane* gfx_pane) : m_game_layer{gfx_pane->
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
OnEmulationStateChanged(state != Core::State::Uninitialized);
});
- connect(m_manual_texture_sampling, &QCheckBox::toggled,
+ connect(m_manual_texture_sampling, &QCheckBox::toggled, gfx_pane,
[gfx_pane] { emit gfx_pane->UseFastTextureSamplingChanged(); });
OnBackendChanged();