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authorspycrab <spycrab@users.noreply.github.com>2018-07-07 00:40:15 +0200
committerspycrab <spycrab@users.noreply.github.com>2018-07-07 00:48:38 +0200
commit13ba24c5a6795532c8893eccf2a21ae95682e1b7 (patch)
tree747e394036c189c46add1b3e1451e50f48230e11 /Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp
parent059880bb1640d5a3b0e1fbbf66e1a356df4b9f41 (diff)
Move DolphinQt2 to DolphinQt
Diffstat (limited to 'Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp')
-rw-r--r--Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp322
1 files changed, 322 insertions, 0 deletions
diff --git a/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp
new file mode 100644
index 0000000000..43c4edfb3b
--- /dev/null
+++ b/Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp
@@ -0,0 +1,322 @@
+// Copyright 2017 Dolphin Emulator Project5~5~5~
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "DolphinQt/Config/Graphics/GeneralWidget.h"
+
+#include <QCheckBox>
+#include <QComboBox>
+#include <QGridLayout>
+#include <QGroupBox>
+#include <QHBoxLayout>
+#include <QLabel>
+#include <QMessageBox>
+#include <QRadioButton>
+#include <QVBoxLayout>
+
+#include "Core/Config/GraphicsSettings.h"
+#include "Core/ConfigManager.h"
+#include "Core/Core.h"
+
+#include "DolphinQt/Config/Graphics/GraphicsBool.h"
+#include "DolphinQt/Config/Graphics/GraphicsChoice.h"
+#include "DolphinQt/Config/Graphics/GraphicsRadio.h"
+#include "DolphinQt/Config/Graphics/GraphicsWindow.h"
+#include "DolphinQt/Settings.h"
+
+#include "UICommon/VideoUtils.h"
+
+#include "VideoCommon/VideoBackendBase.h"
+#include "VideoCommon/VideoConfig.h"
+
+GeneralWidget::GeneralWidget(X11Utils::XRRConfiguration* xrr_config, GraphicsWindow* parent)
+ : GraphicsWidget(parent), m_xrr_config(xrr_config)
+{
+ CreateWidgets();
+ LoadSettings();
+ ConnectWidgets();
+ AddDescriptions();
+ emit BackendChanged(QString::fromStdString(SConfig::GetInstance().m_strVideoBackend));
+
+ connect(parent, &GraphicsWindow::BackendChanged, this, &GeneralWidget::OnBackendChanged);
+ connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
+ [=](Core::State state) { OnEmulationStateChanged(state != Core::State::Uninitialized); });
+}
+
+void GeneralWidget::CreateWidgets()
+{
+ auto* main_layout = new QVBoxLayout;
+
+ // Basic Section
+ auto* m_video_box = new QGroupBox(tr("Basic"));
+ m_video_layout = new QGridLayout();
+
+ m_backend_combo = new QComboBox();
+ m_aspect_combo =
+ new GraphicsChoice({tr("Auto"), tr("Force 16:9"), tr("Force 4:3"), tr("Stretch to Window")},
+ Config::GFX_ASPECT_RATIO);
+ m_adapter_combo = new QComboBox;
+ m_enable_vsync = new GraphicsBool(tr("V-Sync"), Config::GFX_VSYNC);
+ m_enable_fullscreen = new QCheckBox(tr("Use Fullscreen"));
+
+ m_video_box->setLayout(m_video_layout);
+
+ for (auto& backend : g_available_video_backends)
+ m_backend_combo->addItem(tr(backend->GetDisplayName().c_str()),
+ QVariant(QString::fromStdString(backend->GetName())));
+
+ m_video_layout->addWidget(new QLabel(tr("Backend:")), 0, 0);
+ m_video_layout->addWidget(m_backend_combo, 0, 1);
+
+ m_video_layout->addWidget(new QLabel(tr("Adapter:")), 1, 0);
+ m_video_layout->addWidget(m_adapter_combo, 1, 1);
+
+ m_video_layout->addWidget(new QLabel(tr("Aspect Ratio:")), 3, 0);
+ m_video_layout->addWidget(m_aspect_combo, 3, 1);
+
+ m_video_layout->addWidget(m_enable_vsync, 4, 0);
+ m_video_layout->addWidget(m_enable_fullscreen, 4, 1);
+
+ // Other
+ auto* m_options_box = new QGroupBox(tr("Other"));
+ auto* m_options_layout = new QGridLayout();
+
+ m_show_fps = new GraphicsBool(tr("Show FPS"), Config::GFX_SHOW_FPS);
+ m_show_ping = new GraphicsBool(tr("Show NetPlay Ping"), Config::GFX_SHOW_NETPLAY_PING);
+ m_log_render_time =
+ new GraphicsBool(tr("Log Render Time to File"), Config::GFX_LOG_RENDER_TIME_TO_FILE);
+ m_autoadjust_window_size = new QCheckBox(tr("Auto-Adjust Window Size"));
+ m_show_messages =
+ new GraphicsBool(tr("Show NetPlay Messages"), Config::GFX_SHOW_NETPLAY_MESSAGES);
+ m_render_main_window = new QCheckBox(tr("Render to Main Window"));
+
+ m_options_box->setLayout(m_options_layout);
+
+ m_options_layout->addWidget(m_show_fps, 0, 0);
+ m_options_layout->addWidget(m_show_ping, 0, 1);
+
+ m_options_layout->addWidget(m_log_render_time, 1, 0);
+ m_options_layout->addWidget(m_autoadjust_window_size, 1, 1);
+
+ m_options_layout->addWidget(m_show_messages, 2, 0);
+ m_options_layout->addWidget(m_render_main_window, 2, 1);
+
+ // Other
+ auto* shader_compilation_box = new QGroupBox(tr("Shader Compilation"));
+ auto* shader_compilation_layout = new QGridLayout();
+
+ const std::array<const char*, 4> modes = {{
+ "Synchronous",
+ "Synchronous (Ubershaders)",
+ "Asynchronous (Ubershaders)",
+ "Asynchronous (Skip Drawing)",
+ }};
+ for (size_t i = 0; i < modes.size(); i++)
+ {
+ m_shader_compilation_mode[i] = new GraphicsRadioInt(
+ tr(modes[i]), Config::GFX_SHADER_COMPILATION_MODE, static_cast<int>(i));
+ shader_compilation_layout->addWidget(m_shader_compilation_mode[i], static_cast<int>(i / 2),
+ static_cast<int>(i % 2));
+ }
+ m_wait_for_shaders = new GraphicsBool(tr("Compile Shaders Before Starting"),
+ Config::GFX_WAIT_FOR_SHADERS_BEFORE_STARTING);
+ shader_compilation_layout->addWidget(m_wait_for_shaders);
+ shader_compilation_box->setLayout(shader_compilation_layout);
+
+ main_layout->addWidget(m_video_box);
+ main_layout->addWidget(m_options_box);
+ main_layout->addWidget(shader_compilation_box);
+ main_layout->addStretch();
+
+ setLayout(main_layout);
+}
+
+void GeneralWidget::ConnectWidgets()
+{
+ // Video Backend
+ connect(m_backend_combo, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
+ this, &GeneralWidget::SaveSettings);
+ connect(m_adapter_combo, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
+ this, [](int index) {
+ g_Config.iAdapter = index;
+ Config::SetBaseOrCurrent(Config::GFX_ADAPTER, index);
+ });
+
+ for (QCheckBox* checkbox : {m_enable_fullscreen, m_render_main_window, m_autoadjust_window_size})
+ connect(checkbox, &QCheckBox::toggled, this, &GeneralWidget::SaveSettings);
+}
+
+void GeneralWidget::LoadSettings()
+{
+ // Video Backend
+ m_backend_combo->setCurrentIndex(m_backend_combo->findData(
+ QVariant(QString::fromStdString(SConfig::GetInstance().m_strVideoBackend))));
+
+ // Enable Fullscreen
+ m_enable_fullscreen->setChecked(SConfig::GetInstance().bFullscreen);
+
+ // Render to Main Window
+ m_render_main_window->setChecked(SConfig::GetInstance().bRenderToMain);
+
+ // Autoadjust window size
+ m_autoadjust_window_size->setChecked(SConfig::GetInstance().bRenderWindowAutoSize);
+}
+
+void GeneralWidget::SaveSettings()
+{
+ // Video Backend
+ const auto current_backend = m_backend_combo->currentData().toString().toStdString();
+ if (SConfig::GetInstance().m_strVideoBackend != current_backend)
+ {
+ if (current_backend == "Software Renderer")
+ {
+ QMessageBox confirm_sw(this);
+
+ confirm_sw.setIcon(QMessageBox::Warning);
+ confirm_sw.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
+ confirm_sw.setWindowTitle(tr("Confirm backend change"));
+ confirm_sw.setText(tr("Software rendering is an order of magnitude slower than using the "
+ "other backends.\nIt's only useful for debugging purposes.\nDo you "
+ "really want to enable software rendering? If unsure, select 'No'."));
+
+ if (confirm_sw.exec() != QMessageBox::Yes)
+ {
+ m_backend_combo->setCurrentIndex(m_backend_combo->findData(
+ QVariant(QString::fromStdString(SConfig::GetInstance().m_strVideoBackend))));
+ return;
+ }
+ }
+ emit BackendChanged(QString::fromStdString(current_backend));
+ }
+
+ // Enable Fullscreen
+ SConfig::GetInstance().bFullscreen = m_enable_fullscreen->isChecked();
+ // Autoadjust window size
+ SConfig::GetInstance().bRenderWindowAutoSize = m_autoadjust_window_size->isChecked();
+ // Render To Main
+ SConfig::GetInstance().bRenderToMain = m_render_main_window->isChecked();
+}
+
+void GeneralWidget::OnEmulationStateChanged(bool running)
+{
+ m_backend_combo->setEnabled(!running);
+ m_render_main_window->setEnabled(!running);
+
+ m_adapter_combo->setEnabled(!running);
+}
+
+void GeneralWidget::AddDescriptions()
+{
+// We need QObject::tr
+#if defined(_WIN32)
+ static const char TR_BACKEND_DESCRIPTION[] = QT_TR_NOOP(
+ "Selects which graphics API to use internally.\n\nThe software renderer is extremely "
+ "slow and only useful for debugging, so you will want to use either OpenGL, Direct3D, "
+ "or Vulkan. Different games and different GPUs will behave differently on each "
+ "backend, so for the best emulation experience it is recommended to try each and "
+ "select the backend that is least problematic.\n\nIf unsure, select OpenGL.");
+#else
+ static const char TR_BACKEND_DESCRIPTION[] =
+ QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
+ "slow and only useful for debugging, so unless you have a reason to use it you'll "
+ "want to select OpenGL here.\n\nIf unsure, select OpenGL.");
+#endif
+ static const char TR_ADAPTER_DESCRIPTION[] =
+ QT_TR_NOOP("Selects a hardware adapter to use.\n\nIf unsure, use the first one.");
+ static const char TR_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP(
+ "Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a "
+ "render window will be created instead.\n\nIf unsure, leave this unchecked.");
+ static const char TR_AUTOSIZE_DESCRIPTION[] =
+ QT_TR_NOOP("Automatically adjusts the window size to your internal resolution.\n\nIf unsure, "
+ "leave this unchecked.");
+
+ static const char TR_RENDER_TO_MAINWINDOW_DESCRIPTION[] =
+ QT_TR_NOOP("Enable this if you want to use the main Dolphin window for rendering rather than "
+ "a separate render window.\n\nIf unsure, leave this unchecked.");
+ static const char TR_ASPECT_RATIO_DESCRIPTION[] = QT_TR_NOOP(
+ "Select what aspect ratio to use when rendering:\nAuto: Use the native aspect "
+ "ratio\nForce 16:9: Mimic an analog TV with a widescreen aspect ratio.\nForce 4:3: "
+ "Mimic a standard 4:3 analog TV.\nStretch to Window: Stretch the picture to the "
+ "window size.\n\nIf unsure, select Auto.");
+ static const char TR_VSYNC_DESCRIPTION[] =
+ QT_TR_NOOP("Wait for vertical blanks in order to reduce tearing.\nDecreases performance if "
+ "emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
+ static const char TR_SHOW_FPS_DESCRIPTION[] =
+ QT_TR_NOOP("Show the number of frames rendered per second as a measure of "
+ "emulation speed.\n\nIf unsure, leave this unchecked.");
+ static const char TR_SHOW_NETPLAY_PING_DESCRIPTION[] =
+ QT_TR_NOOP("Show the players' maximum Ping while playing on "
+ "NetPlay.\n\nIf unsure, leave this unchecked.");
+ static const char TR_LOG_RENDERTIME_DESCRIPTION[] =
+ QT_TR_NOOP("Log the render time of every frame to User/Logs/render_time.txt. Use this "
+ "feature when you want to measure the performance of Dolphin.\n\nIf "
+ "unsure, leave this unchecked.");
+ static const char TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION[] =
+ QT_TR_NOOP("When playing on NetPlay, show chat messages, buffer changes and "
+ "desync alerts.\n\nIf unsure, leave this unchecked.");
+ static const char TR_SHADER_COMPILE_SYNC_DESCRIPTION[] =
+ QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader "
+ "compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf "
+ "unsure, select this mode.");
+ static const char TR_SHADER_COMPILE_UBER_ONLY_DESCRIPTION[] = QT_TR_NOOP(
+ "Ubershaders will always be used. Provides a near stutter-free experience at the cost of "
+ "high GPU performance requirements. Only recommended for high-end systems.");
+ static const char TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION[] =
+ QT_TR_NOOP("Ubershaders will be used to prevent stuttering during shader compilation, but "
+ "specialized shaders will be used when they will not cause stuttering. In the "
+ "best case it eliminates shader compilation stuttering while having minimal "
+ "performance impact, but results depend on video driver behavior.");
+ static const char TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION[] = QT_TR_NOOP(
+ "Prevents shader compilation stuttering by not rendering waiting objects. Can work in "
+ "scenarios where Ubershaders doesn't, at the cost of introducing visual glitches and broken "
+ "effects. Not recommended, only use if the other options give poor results on your system.");
+ static const char TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION[] =
+ QT_TR_NOOP("Waits for all shaders to finish compiling before starting a game. Enabling this "
+ "option may reduce stuttering or hitching for a short time after the game is "
+ "started, at the cost of a longer delay before the game starts. For systems with "
+ "two or fewer cores, it is recommended to enable this option, as a large shader "
+ "queue may reduce frame rates. Otherwise, if unsure, leave this unchecked.");
+
+ AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION);
+ AddDescription(m_adapter_combo, TR_ADAPTER_DESCRIPTION);
+ AddDescription(m_aspect_combo, TR_ASPECT_RATIO_DESCRIPTION);
+ AddDescription(m_enable_vsync, TR_VSYNC_DESCRIPTION);
+ AddDescription(m_enable_fullscreen, TR_FULLSCREEN_DESCRIPTION);
+ AddDescription(m_show_fps, TR_SHOW_FPS_DESCRIPTION);
+ AddDescription(m_show_ping, TR_SHOW_NETPLAY_PING_DESCRIPTION);
+ AddDescription(m_log_render_time, TR_LOG_RENDERTIME_DESCRIPTION);
+ AddDescription(m_autoadjust_window_size, TR_AUTOSIZE_DESCRIPTION);
+ AddDescription(m_show_messages, TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION);
+ AddDescription(m_render_main_window, TR_RENDER_TO_MAINWINDOW_DESCRIPTION);
+ AddDescription(m_shader_compilation_mode[0], TR_SHADER_COMPILE_SYNC_DESCRIPTION);
+ AddDescription(m_shader_compilation_mode[1], TR_SHADER_COMPILE_UBER_ONLY_DESCRIPTION);
+ AddDescription(m_shader_compilation_mode[2], TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION);
+ AddDescription(m_shader_compilation_mode[3], TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION);
+ AddDescription(m_wait_for_shaders, TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION);
+}
+
+void GeneralWidget::OnBackendChanged(const QString& backend_name)
+{
+ m_backend_combo->setCurrentIndex(m_backend_combo->findData(QVariant(backend_name)));
+
+ const bool old = m_adapter_combo->blockSignals(true);
+
+ m_adapter_combo->clear();
+
+ const auto& adapters = g_Config.backend_info.Adapters;
+
+ for (const auto& adapter : adapters)
+ m_adapter_combo->addItem(QString::fromStdString(adapter));
+
+ const bool supports_adapters = !adapters.empty();
+
+ m_adapter_combo->setCurrentIndex(g_Config.iAdapter);
+ m_adapter_combo->setEnabled(supports_adapters);
+
+ m_adapter_combo->setToolTip(supports_adapters ?
+ QStringLiteral("") :
+ tr("%1 doesn't support this feature.")
+ .arg(tr(g_video_backend->GetDisplayName().c_str())));
+
+ m_adapter_combo->blockSignals(old);
+}