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authorLioncash <mai.iam2048@gmail.com>2023-06-12 09:50:15 -0400
committerLioncash <mai.iam2048@gmail.com>2023-06-12 09:50:17 -0400
commit6e9afd9a7347889f28e591d6c19210a713b6c40a (patch)
tree5592d445351fffefb8ca4274f61200dcfd74762b /Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp
parent3ce06ae202f1fce261998c42c2c3a6701b16c8dd (diff)
BreakpointDialog: Mark breakpoint help text as translatable
We already mark the title of the dialog box as translatable, so it would be a bit odd to not mark the containing text as translatable too.
Diffstat (limited to 'Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp')
-rw-r--r--Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp b/Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp
index 990ad7b9e0..1675100bab 100644
--- a/Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp
+++ b/Source/Core/DolphinQt/Debugger/BreakpointDialog.cpp
@@ -323,7 +323,7 @@ void BreakpointDialog::accept()
void BreakpointDialog::ShowConditionHelp()
{
- const auto message = QStringLiteral(
+ const auto message = tr(
"Conditions:\n"
"Sets an expression that is evaluated when a breakpoint is hit. If the expression is false "
"or 0, the breakpoint is ignored until hit again. Statements should be separated by a comma. "