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| author | Patrick Ferry <8967997+PatrickFerry@users.noreply.github.com> | 2024-09-29 00:35:24 +0100 |
|---|---|---|
| committer | Patrick Ferry <8967997+PatrickFerry@users.noreply.github.com> | 2024-09-29 00:35:27 +0100 |
| commit | 1d8fef86494f6a4e1b49b97e0fb1d0817fc5d7af (patch) | |
| tree | 5307b86d97a8e056581af7f336147ce0b7e8906c /Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp | |
| parent | a2fec747c61d6c706d1a9b5c508f8d6760730c93 (diff) | |
GameINI: Disable AA in Sonic Heroes
The use of any anti-aliasing will cause graphical corruption, which occurs on the ground.
MaxAnisotropy is supposed to be for [Video_Enhancements], but also it doesn't cause any of the issues in game so it is being removed rather than set under the correct heading.
Added a comment on why these values are set.
Diffstat (limited to 'Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp')
0 files changed, 0 insertions, 0 deletions
