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authorStarlightbotanist <starlightbotanist@gmail.com>2026-10-01 13:28:38 -0400
committerStarlightbotanist <starlightbotanist@gmail.com>2026-10-04 00:25:01 -0400
commit4ba37f1dde9ea3da96716f5613498bbb4228fe4c (patch)
tree33120114957a9958e725f2ffb174b0d9c8ad345c /Source/Core/DolphinQt/GameList/GameFile.cpp
parent003c61b78bec7955dbe765afd61abca0c6bfabf2 (diff)
VideoCommon: Work around Adreno TEV zero input miscompilation
Some Qualcomm Android drivers from version 700 onward miscompile specialized TEV pixel shaders when color input A or B is TevColorArg::Zero. Use konstLookup[8].rgb, which PixelShaderManager initializes to zero, to keep these inputs dependent on a uniform value. Use the existing driver bug gate for OpenGL and Vulkan. Other inputs and unaffected drivers retain their original shader expressions.
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