summaryrefslogtreecommitdiff
path: root/Source/Core/DolphinQt/MainWindow.cpp
diff options
context:
space:
mode:
authorSleepy Flower Girl <wuhao64@gmail.com>2018-07-03 17:50:08 -0400
committerSleepy Flower Girl <wuhao64@gmail.com>2018-07-31 22:24:10 -0400
commitb7c241ea4ccd452253e0fec8741c1ab2cc3c3df4 (patch)
treea97717e97ae7518ddcd8b80352f8d295b78f97a1 /Source/Core/DolphinQt/MainWindow.cpp
parent14e156c29228b3b58ddb6c0c533a39c28b92cee3 (diff)
Add Discord Join Net Play functionally
Diffstat (limited to 'Source/Core/DolphinQt/MainWindow.cpp')
-rw-r--r--Source/Core/DolphinQt/MainWindow.cpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/Source/Core/DolphinQt/MainWindow.cpp b/Source/Core/DolphinQt/MainWindow.cpp
index c77b08718f..4804b469bc 100644
--- a/Source/Core/DolphinQt/MainWindow.cpp
+++ b/Source/Core/DolphinQt/MainWindow.cpp
@@ -67,6 +67,7 @@
#include "DolphinQt/Debugger/MemoryWidget.h"
#include "DolphinQt/Debugger/RegisterWidget.h"
#include "DolphinQt/Debugger/WatchWidget.h"
+#include "DolphinQt/DiscordHandler.h"
#include "DolphinQt/FIFO/FIFOPlayerWindow.h"
#include "DolphinQt/GCMemcardManager.h"
#include "DolphinQt/GameList/GameList.h"
@@ -1043,7 +1044,12 @@ void MainWindow::BootWiiSystemMenu()
void MainWindow::NetPlayInit()
{
m_netplay_setup_dialog = new NetPlaySetupDialog(this);
+<<<<<<< HEAD:Source/Core/DolphinQt/MainWindow.cpp
m_netplay_dialog = new NetPlayDialog;
+=======
+ m_netplay_dialog = new NetPlayDialog(this);
+ m_netplay_discord = new DiscordHandler();
+>>>>>>> Add Discord Join Net Play functionally:Source/Core/DolphinQt2/MainWindow.cpp
connect(m_netplay_dialog, &NetPlayDialog::Boot, this,
[this](const QString& path) { StartGame(path); });
@@ -1051,6 +1057,10 @@ void MainWindow::NetPlayInit()
connect(m_netplay_dialog, &NetPlayDialog::rejected, this, &MainWindow::NetPlayQuit);
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Join, this, &MainWindow::NetPlayJoin);
connect(m_netplay_setup_dialog, &NetPlaySetupDialog::Host, this, &MainWindow::NetPlayHost);
+ connect(m_netplay_discord, &DiscordHandler::Join, this, &MainWindow::NetPlayJoin);
+
+ Discord::InitNetPlayFunctionality([this] { m_netplay_discord->DiscordJoin(); });
+ m_netplay_discord->Start();
}
bool MainWindow::NetPlayJoin()
@@ -1169,6 +1179,7 @@ void MainWindow::NetPlayQuit()
{
Settings::Instance().ResetNetPlayClient();
Settings::Instance().ResetNetPlayServer();
+ Discord::UpdateDiscordPresence();
}
void MainWindow::EnableScreenSaver(bool enable)