diff options
| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2024-07-04 21:13:19 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-07-04 21:13:19 +0200 |
| commit | bb4e8d0d01c0e980769ea94b4dd9097adef1b640 (patch) | |
| tree | 85f91c4bb204cf42d22c33b3efa343e196be12ad /Source/Core/DolphinQt/MainWindow.cpp | |
| parent | 1fb4dbcea46985eeeca04714b27f01bdae776f2f (diff) | |
| parent | 81fc60f88802aa9fa5f92ebe6bf7f3c824880632 (diff) | |
Merge pull request #12888 from TryTwo/Fix_Window_Titlebar
MainWindow: Bugfix. Windows Dark mode titlebar not being set.
Diffstat (limited to 'Source/Core/DolphinQt/MainWindow.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/MainWindow.cpp | 25 |
1 files changed, 9 insertions, 16 deletions
diff --git a/Source/Core/DolphinQt/MainWindow.cpp b/Source/Core/DolphinQt/MainWindow.cpp index f62a7496e7..772fee9abf 100644 --- a/Source/Core/DolphinQt/MainWindow.cpp +++ b/Source/Core/DolphinQt/MainWindow.cpp @@ -240,7 +240,10 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters, restoreState(settings.value(QStringLiteral("mainwindow/state")).toByteArray()); restoreGeometry(settings.value(QStringLiteral("mainwindow/geometry")).toByteArray()); if (!Settings::Instance().IsBatchModeEnabled()) + { + SetQWidgetWindowDecorations(this); show(); + } InitControllers(); ConnectHotkeys(); @@ -320,6 +323,12 @@ MainWindow::MainWindow(std::unique_ptr<BootParameters> boot_parameters, } Host::GetInstance()->SetMainWindowHandle(reinterpret_cast<void*>(winId())); + + if (m_pending_boot != nullptr) + { + StartGame(std::move(m_pending_boot)); + m_pending_boot.reset(); + } } MainWindow::~MainWindow() @@ -2072,19 +2081,3 @@ void MainWindow::ShowRiivolutionBootWidget(const UICommon::GameFile& game) AddRiivolutionPatches(boot_params.get(), std::move(w.GetPatches())); StartGame(std::move(boot_params)); } - -void MainWindow::Show() -{ - if (!Settings::Instance().IsBatchModeEnabled()) - { - SetQWidgetWindowDecorations(this); - QWidget::show(); - } - - // If the booting of a game was requested on start up, do that now - if (m_pending_boot != nullptr) - { - StartGame(std::move(m_pending_boot)); - m_pending_boot.reset(); - } -} |
