diff options
| author | Jordan Woyak <jordan.woyak@gmail.com> | 2025-06-07 18:19:13 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-07 18:19:13 -0500 |
| commit | 1786e34bd34db61b910064741294e87bfb4d3e91 (patch) | |
| tree | 887f7805e1a35ac5f5d277c1a03392e101f1fb27 /Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp | |
| parent | 65f3ba70f5a88a25eeb7fef143b8e46093e30a7a (diff) | |
| parent | 5906512847b37419890c75c6cdccfff5076a476f (diff) | |
Merge pull request #13665 from jordan-woyak/dark-mode-filter
DolphinQt: Replace widespread SetQWidgetWindowDecorations calls with an event filter.
Diffstat (limited to 'Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp index 7eb0edcf8f..80179b5dd9 100644 --- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp +++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp @@ -54,7 +54,6 @@ #include "DolphinQt/QtUtils/ModalMessageBox.h" #include "DolphinQt/QtUtils/QueueOnObject.h" #include "DolphinQt/QtUtils/RunOnObject.h" -#include "DolphinQt/QtUtils/SetWindowDecorations.h" #include "DolphinQt/Resources.h" #include "DolphinQt/Settings.h" #include "DolphinQt/Settings/GameCubePane.h" @@ -215,7 +214,6 @@ void NetPlayDialog::CreateMainLayout() m_game_digest_menu->addAction(tr("Other game..."), this, [this] { GameListDialog gld(m_game_list_model, this); - SetQWidgetWindowDecorations(&gld); if (gld.exec() != QDialog::Accepted) return; Settings::Instance().GetNetPlayServer()->ComputeGameDigest( @@ -337,7 +335,6 @@ void NetPlayDialog::ConnectWidgets() Settings::Instance().GetNetPlayServer()->KickPlayer(id); }); connect(m_assign_ports_button, &QPushButton::clicked, [this] { - SetQWidgetWindowDecorations(m_pad_mapping); m_pad_mapping->exec(); Settings::Instance().GetNetPlayServer()->SetPadMapping(m_pad_mapping->GetGCPadArray()); @@ -383,7 +380,6 @@ void NetPlayDialog::ConnectWidgets() connect(m_game_button, &QPushButton::clicked, [this] { GameListDialog gld(m_game_list_model, this); - SetQWidgetWindowDecorations(&gld); if (gld.exec() == QDialog::Accepted) { Settings& settings = Settings::Instance(); |
