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authorLéo Lam <leo@leolam.fr>2020-11-18 02:14:51 +0100
committerGitHub <noreply@github.com>2020-11-18 02:14:51 +0100
commit31d7be521caeae61eeadc687370817812fe32032 (patch)
treee0e02267db0a29015a816e1479eb5c0054c9b240 /Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
parent033988980661eebc7e3c3dccfcf7331aa5ed25dd (diff)
parentee13e6ec80f4652274156867d8d44737f80f59ba (diff)
Merge pull request #7714 from cristian64/avoid_leaking_gamelistmodel
DolphinQt: Avoid leaking the GameListModel instance to gracefully shutdown the GameTracker and prevent a crash on exit
Diffstat (limited to 'Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp')
-rw-r--r--Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
index dd3be6cc65..39b989d141 100644
--- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
+++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
@@ -40,7 +40,6 @@
#include "Core/NetPlayServer.h"
#include "Core/SyncIdentifier.h"
-#include "DolphinQt/GameList/GameListModel.h"
#include "DolphinQt/NetPlay/ChunkedProgressDialog.h"
#include "DolphinQt/NetPlay/GameListDialog.h"
#include "DolphinQt/NetPlay/MD5Dialog.h"
@@ -60,8 +59,8 @@
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoConfig.h"
-NetPlayDialog::NetPlayDialog(QWidget* parent)
- : QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel())
+NetPlayDialog::NetPlayDialog(const GameListModel& game_list_model, QWidget* parent)
+ : QDialog(parent), m_game_list_model(game_list_model)
{
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
@@ -158,7 +157,7 @@ void NetPlayDialog::CreateMainLayout()
Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game_identifier);
});
m_md5_menu->addAction(tr("Other game..."), this, [this] {
- GameListDialog gld(this);
+ GameListDialog gld(m_game_list_model, this);
if (gld.exec() != QDialog::Accepted)
return;
@@ -322,13 +321,13 @@ void NetPlayDialog::ConnectWidgets()
connect(m_quit_button, &QPushButton::clicked, this, &NetPlayDialog::reject);
connect(m_game_button, &QPushButton::clicked, [this] {
- GameListDialog gld(this);
+ GameListDialog gld(m_game_list_model, this);
if (gld.exec() == QDialog::Accepted)
{
Settings& settings = Settings::Instance();
const UICommon::GameFile& game = gld.GetSelectedGame();
- const std::string netplay_name = settings.GetGameListModel()->GetNetPlayName(game);
+ const std::string netplay_name = m_game_list_model.GetNetPlayName(game);
settings.GetNetPlayServer()->ChangeGame(game.GetSyncIdentifier(), netplay_name);
Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"),
@@ -1048,9 +1047,9 @@ NetPlayDialog::FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
std::optional<std::shared_ptr<const UICommon::GameFile>> game_file =
RunOnObject(this, [this, &sync_identifier, found] {
- for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
+ for (int i = 0; i < m_game_list_model.rowCount(QModelIndex()); i++)
{
- auto game_file = m_game_list_model->GetGameFile(i);
+ auto game_file = m_game_list_model.GetGameFile(i);
*found = std::min(*found, game_file->CompareSyncIdentifier(sync_identifier));
if (*found == NetPlay::SyncIdentifierComparison::SameGame)
return game_file;