diff options
| author | Techjar <tecknojar@gmail.com> | 2018-07-08 03:40:00 -0400 |
|---|---|---|
| committer | Techjar <tecknojar@gmail.com> | 2018-07-08 06:14:13 -0400 |
| commit | 38e67c053045959e54bd4bf35e24e26636b0083c (patch) | |
| tree | 131f65d154d2511ea39880fb347e64355f729b86 /Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp | |
| parent | 7b986c1b54eac4aac972e24bd4a9d81b8ee746a1 (diff) | |
NetPlay: Change "Reduce Polling Rate" to poll twice per frame
Some games don't play nice when we poll only once per frame, so we'll poll twice instead.
Diffstat (limited to 'Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp index c61adc081b..25e0ccf0c6 100644 --- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp +++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp @@ -123,8 +123,8 @@ void NetPlayDialog::CreateMainLayout() m_md5_button->setMenu(menu); m_reduce_polling_rate_box->setToolTip( - tr("This will reduce bandwidth usage, but may add up to one frame of additional latency, as " - "controllers will be polled only once per frame.")); + tr("This will reduce bandwidth usage by polling GameCube controllers only twice per frame. " + "Does not affect Wii Remotes.")); m_main_layout->addWidget(m_game_button, 0, 0); m_main_layout->addWidget(m_md5_button, 0, 1); |
