diff options
| author | Techjar <tecknojar@gmail.com> | 2021-07-22 01:11:36 -0400 |
|---|---|---|
| committer | Techjar <tecknojar@gmail.com> | 2021-07-22 01:16:20 -0400 |
| commit | 3ce5caf887179d5ab19cb0d68e59cc7dbff6eff5 (patch) | |
| tree | fe5bc3b6801a25325f10e0fbea9556ef37fef0bc /Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp | |
| parent | d1beb9ef7018c71a2336c62fa31bfe554083a3e7 (diff) | |
NetPlay: Split save and SD card write settings
This actually eliminates any setting pertaining to SD cards from the
NetPlay dialog, as it would effectively just be a duplicate of the
setting in the Wii pane, potentially causing confusion.
This also enables save data writing by default, as this is probably
what most players want, and should avoid them losing hours of progress
because they forgot to tick a checkbox.
Diffstat (limited to 'Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp | 16 |
1 files changed, 7 insertions, 9 deletions
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp index 518eca5c23..464cb506db 100644 --- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp +++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp @@ -108,10 +108,8 @@ void NetPlayDialog::CreateMainLayout() m_data_menu = m_menu_bar->addMenu(tr("Data")); m_data_menu->setToolTipsVisible(true); - m_save_sd_action = m_data_menu->addAction(tr("Write Save/SD Data")); - m_save_sd_action->setToolTip( - tr("If \"Allow Writes to SD Card\" is disabled this does not override it.")); - m_save_sd_action->setCheckable(true); + m_write_save_data_action = m_data_menu->addAction(tr("Write Save Data")); + m_write_save_data_action->setCheckable(true); m_load_wii_action = m_data_menu->addAction(tr("Load Wii Save")); m_load_wii_action->setCheckable(true); m_sync_save_data_action = m_data_menu->addAction(tr("Sync Saves")); @@ -362,7 +360,7 @@ void NetPlayDialog::ConnectWidgets() connect(m_buffer_size_box, qOverload<int>(&QSpinBox::valueChanged), this, &NetPlayDialog::SaveSettings); - connect(m_save_sd_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings); + connect(m_write_save_data_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings); connect(m_load_wii_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings); connect(m_sync_save_data_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings); connect(m_sync_codes_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings); @@ -769,7 +767,7 @@ void NetPlayDialog::SetOptionsEnabled(bool enabled) m_start_button->setEnabled(enabled); m_game_button->setEnabled(enabled); m_load_wii_action->setEnabled(enabled); - m_save_sd_action->setEnabled(enabled); + m_write_save_data_action->setEnabled(enabled); m_sync_save_data_action->setEnabled(enabled); m_sync_codes_action->setEnabled(enabled); m_assign_ports_button->setEnabled(enabled); @@ -1038,7 +1036,7 @@ std::string NetPlayDialog::FindGBARomPath(const std::array<u8, 20>& hash, std::s void NetPlayDialog::LoadSettings() { const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE); - const bool write_save_sdcard_data = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA); + const bool write_save_data = Config::Get(Config::NETPLAY_WRITE_SAVE_DATA); const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE); const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES); const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES); @@ -1049,7 +1047,7 @@ void NetPlayDialog::LoadSettings() const bool hide_remote_gbas = Config::Get(Config::NETPLAY_HIDE_REMOTE_GBAS); m_buffer_size_box->setValue(buffer_size); - m_save_sd_action->setChecked(write_save_sdcard_data); + m_write_save_data_action->setChecked(write_save_data); m_load_wii_action->setChecked(load_wii_save); m_sync_save_data_action->setChecked(sync_saves); m_sync_codes_action->setChecked(sync_codes); @@ -1089,7 +1087,7 @@ void NetPlayDialog::SaveSettings() else Config::SetBase(Config::NETPLAY_BUFFER_SIZE, m_buffer_size_box->value()); - Config::SetBase(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA, m_save_sd_action->isChecked()); + Config::SetBase(Config::NETPLAY_WRITE_SAVE_DATA, m_write_save_data_action->isChecked()); Config::SetBase(Config::NETPLAY_LOAD_WII_SAVE, m_load_wii_action->isChecked()); Config::SetBase(Config::NETPLAY_SYNC_SAVES, m_sync_save_data_action->isChecked()); Config::SetBase(Config::NETPLAY_SYNC_CODES, m_sync_codes_action->isChecked()); |
