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authorTechjar <tecknojar@gmail.com>2018-07-04 17:01:50 -0400
committerTechjar <tecknojar@gmail.com>2018-07-19 18:09:20 -0400
commit4407854e9cbffeb8da1d7a8e70186b6d7498bccb (patch)
treef3e356855c3cfc7bada351cb13e66aa75c77c188 /Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
parentf5e8af7b6ca24962f1a9fea14b989a0092bae210 (diff)
NetPlay save data synchronization
This adds the functionality of sending the host's save data (raw memory cards, as well as GCI files and Wii saves with a matching GameID) to all other clients. The data is compressed using LZO1X to greatly reduce its size while keeping compression/decompression fast. Save synchronization is enabled by default, and toggleable with a checkbox in the NetPlay dialog. On clicking start, if the option is enabled, game boot will be delayed until all players have received the save data sent by the host. If any player fails to receive it properly, boot will be cancelled to prevent desyncs.
Diffstat (limited to 'Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp')
-rw-r--r--Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp66
1 files changed, 51 insertions, 15 deletions
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
index d4cfacb605..ce296acef8 100644
--- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
+++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
@@ -86,6 +86,7 @@ void NetPlayDialog::CreateMainLayout()
m_buffer_size_box = new QSpinBox;
m_save_sd_box = new QCheckBox(tr("Write save/SD data"));
m_load_wii_box = new QCheckBox(tr("Load Wii Save"));
+ m_sync_save_data_box = new QCheckBox(tr("Sync Saves"));
m_record_input_box = new QCheckBox(tr("Record inputs"));
m_reduce_polling_rate_box = new QCheckBox(tr("Reduce Polling Rate"));
m_buffer_label = new QLabel(tr("Buffer:"));
@@ -95,6 +96,8 @@ void NetPlayDialog::CreateMainLayout()
m_game_button->setDefault(false);
m_game_button->setAutoDefault(false);
+ m_sync_save_data_box->setChecked(true);
+
auto* default_button = new QAction(tr("Calculate MD5 hash"), m_md5_button);
auto* menu = new QMenu(this);
@@ -140,6 +143,7 @@ void NetPlayDialog::CreateMainLayout()
options_widget->addWidget(m_buffer_size_box);
options_widget->addWidget(m_save_sd_box);
options_widget->addWidget(m_load_wii_box);
+ options_widget->addWidget(m_sync_save_data_box);
options_widget->addWidget(m_record_input_box);
options_widget->addWidget(m_reduce_polling_rate_box);
options_widget->addWidget(m_quit_button);
@@ -305,9 +309,11 @@ void NetPlayDialog::OnStart()
settings.m_ReducePollingRate = m_reduce_polling_rate_box->isChecked();
settings.m_EXIDevice[0] = instance.m_EXIDevice[0];
settings.m_EXIDevice[1] = instance.m_EXIDevice[1];
+ settings.m_SyncSaveData = m_sync_save_data_box->isChecked();
Settings::Instance().GetNetPlayServer()->SetNetSettings(settings);
- Settings::Instance().GetNetPlayServer()->StartGame();
+ if (Settings::Instance().GetNetPlayServer()->RequestStartGame())
+ SetOptionsEnabled(false);
}
void NetPlayDialog::reject()
@@ -346,6 +352,7 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
m_start_button->setHidden(!is_hosting);
m_save_sd_box->setHidden(!is_hosting);
m_load_wii_box->setHidden(!is_hosting);
+ m_sync_save_data_box->setHidden(!is_hosting);
m_reduce_polling_rate_box->setHidden(!is_hosting);
m_buffer_size_box->setHidden(!is_hosting);
m_buffer_label->setHidden(!is_hosting);
@@ -374,7 +381,6 @@ void NetPlayDialog::UpdateGUI()
m_player_count = static_cast<int>(players.size());
-
int selection_pid = m_players_list->currentItem() ?
m_players_list->currentItem()->data(Qt::UserRole).toInt() :
-1;
@@ -487,6 +493,11 @@ void NetPlayDialog::StopGame()
emit Stop();
}
+bool NetPlayDialog::IsHosting() const
+{
+ return Settings::Instance().GetNetPlayServer() != nullptr;
+}
+
void NetPlayDialog::Update()
{
QueueOnObject(this, &NetPlayDialog::UpdateGUI);
@@ -539,19 +550,23 @@ void NetPlayDialog::GameStatusChanged(bool running)
if (!running && !m_got_stop_request)
Settings::Instance().GetNetPlayClient()->RequestStopGame();
- QueueOnObject(this, [this, running] {
- if (Settings::Instance().GetNetPlayServer() != nullptr)
- {
- m_start_button->setEnabled(!running);
- m_game_button->setEnabled(!running);
- m_load_wii_box->setEnabled(!running);
- m_save_sd_box->setEnabled(!running);
- m_assign_ports_button->setEnabled(!running);
- m_reduce_polling_rate_box->setEnabled(!running);
- }
+ QueueOnObject(this, [this, running] { SetOptionsEnabled(!running); });
+}
- m_record_input_box->setEnabled(!running);
- });
+void NetPlayDialog::SetOptionsEnabled(bool enabled)
+{
+ if (Settings::Instance().GetNetPlayServer() != nullptr)
+ {
+ m_start_button->setEnabled(enabled);
+ m_game_button->setEnabled(enabled);
+ m_load_wii_box->setEnabled(enabled);
+ m_save_sd_box->setEnabled(enabled);
+ m_sync_save_data_box->setEnabled(enabled);
+ m_assign_ports_button->setEnabled(enabled);
+ m_reduce_polling_rate_box->setEnabled(enabled);
+ }
+
+ m_record_input_box->setEnabled(enabled);
}
void NetPlayDialog::OnMsgStartGame()
@@ -618,6 +633,11 @@ void NetPlayDialog::OnTraversalError(TraversalClient::FailureReason error)
});
}
+void NetPlayDialog::OnSaveDataSyncFailure()
+{
+ QueueOnObject(this, [this] { SetOptionsEnabled(true); });
+}
+
bool NetPlayDialog::IsRecording()
{
std::optional<bool> is_recording = RunOnObject(m_record_input_box, &QCheckBox::isChecked);
@@ -628,7 +648,7 @@ bool NetPlayDialog::IsRecording()
std::string NetPlayDialog::FindGame(const std::string& game)
{
- std::optional<std::string> path = RunOnObject(this, [this, game] {
+ std::optional<std::string> path = RunOnObject(this, [this, &game] {
for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
{
if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game)
@@ -641,6 +661,22 @@ std::string NetPlayDialog::FindGame(const std::string& game)
return std::string("");
}
+std::shared_ptr<const UICommon::GameFile> NetPlayDialog::FindGameFile(const std::string& game)
+{
+ std::optional<std::shared_ptr<const UICommon::GameFile>> game_file =
+ RunOnObject(this, [this, &game] {
+ for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
+ {
+ if (m_game_list_model->GetUniqueIdentifier(i).toStdString() == game)
+ return m_game_list_model->GetGameFile(i);
+ }
+ return static_cast<std::shared_ptr<const UICommon::GameFile>>(nullptr);
+ });
+ if (game_file)
+ return *game_file;
+ return nullptr;
+}
+
void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
{
QueueOnObject(this, [this, file_identifier] {