diff options
| author | JosJuice <josjuice@gmail.com> | 2020-06-10 18:49:22 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2020-08-02 22:46:53 +0200 |
| commit | 5cad82137d496328ce8e3ea6e5edf9dac524a11a (patch) | |
| tree | cec56d8bd6dec4840811fff543c311feccf0fbf6 /Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp | |
| parent | a41166bb376820389d9863ce23cf6fab20cb3b5f (diff) | |
Allow translations and custom names in GameFile::GetNetPlayName
There is no longer any major reason for why this function would
need to return the same result for all players.
Diffstat (limited to 'Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp index 82d2f0b141..dd3be6cc65 100644 --- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp +++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp @@ -325,9 +325,12 @@ void NetPlayDialog::ConnectWidgets() GameListDialog gld(this); if (gld.exec() == QDialog::Accepted) { + Settings& settings = Settings::Instance(); + const UICommon::GameFile& game = gld.GetSelectedGame(); - const std::string netplay_name = game.GetNetPlayName(); - Settings::Instance().GetNetPlayServer()->ChangeGame(game.GetSyncIdentifier(), netplay_name); + const std::string netplay_name = settings.GetGameListModel()->GetNetPlayName(game); + + settings.GetNetPlayServer()->ChangeGame(game.GetSyncIdentifier(), netplay_name); Settings::GetQSettings().setValue(QStringLiteral("netplay/hostgame"), QString::fromStdString(netplay_name)); } |
