diff options
| author | Admiral H. Curtiss <pikachu025@gmail.com> | 2023-08-12 20:04:03 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-08-12 20:04:03 +0200 |
| commit | dfbc0e33d70a94124cd4a9176d9f544365a66bd2 (patch) | |
| tree | 7e8958b888a10785a44cff2972b27e7fc5e62622 /Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp | |
| parent | 44c90aa3fc7e9fe12a87b01a8dcde8e96dac9617 (diff) | |
| parent | 24012cfc7f396177732e9a8b7d849045a65a5512 (diff) | |
Merge pull request #12080 from AdmiralCurtiss/windark
Add custom dark theme for Windows.
Diffstat (limited to 'Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp')
| -rw-r--r-- | Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp index c5edb9c0d9..509b5db28c 100644 --- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp +++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp @@ -51,6 +51,7 @@ #include "DolphinQt/QtUtils/ModalMessageBox.h" #include "DolphinQt/QtUtils/QueueOnObject.h" #include "DolphinQt/QtUtils/RunOnObject.h" +#include "DolphinQt/QtUtils/SetWindowDecorations.h" #include "DolphinQt/Resources.h" #include "DolphinQt/Settings.h" #include "DolphinQt/Settings/GameCubePane.h" @@ -213,6 +214,7 @@ void NetPlayDialog::CreateMainLayout() m_game_digest_menu->addAction(tr("Other game..."), this, [this] { GameListDialog gld(m_game_list_model, this); + SetQWidgetWindowDecorations(&gld); if (gld.exec() != QDialog::Accepted) return; Settings::Instance().GetNetPlayServer()->ComputeGameDigest( @@ -335,6 +337,7 @@ void NetPlayDialog::ConnectWidgets() Settings::Instance().GetNetPlayServer()->KickPlayer(id); }); connect(m_assign_ports_button, &QPushButton::clicked, [this] { + SetQWidgetWindowDecorations(m_pad_mapping); m_pad_mapping->exec(); Settings::Instance().GetNetPlayServer()->SetPadMapping(m_pad_mapping->GetGCPadArray()); @@ -380,6 +383,7 @@ void NetPlayDialog::ConnectWidgets() connect(m_game_button, &QPushButton::clicked, [this] { GameListDialog gld(m_game_list_model, this); + SetQWidgetWindowDecorations(&gld); if (gld.exec() == QDialog::Accepted) { Settings& settings = Settings::Instance(); |
