summaryrefslogtreecommitdiff
path: root/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
diff options
context:
space:
mode:
authorAdmiral H. Curtiss <pikachu025@gmail.com>2023-07-31 00:42:15 +0200
committerAdmiral H. Curtiss <pikachu025@gmail.com>2023-08-12 16:54:54 +0200
commite2fb8fab2f695ee53ab0aa7a5ff2fe752c719ce8 (patch)
tree7bf7daaedddc11b41e704c51792954845ebad924 /Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
parente8d23af0f2799337af0b0c69a34aa717bf88766e (diff)
DolphinQt: Set window decorations for all top-level QWidgets.
Diffstat (limited to 'Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp')
-rw-r--r--Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
index c5edb9c0d9..509b5db28c 100644
--- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
+++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
@@ -51,6 +51,7 @@
#include "DolphinQt/QtUtils/ModalMessageBox.h"
#include "DolphinQt/QtUtils/QueueOnObject.h"
#include "DolphinQt/QtUtils/RunOnObject.h"
+#include "DolphinQt/QtUtils/SetWindowDecorations.h"
#include "DolphinQt/Resources.h"
#include "DolphinQt/Settings.h"
#include "DolphinQt/Settings/GameCubePane.h"
@@ -213,6 +214,7 @@ void NetPlayDialog::CreateMainLayout()
m_game_digest_menu->addAction(tr("Other game..."), this, [this] {
GameListDialog gld(m_game_list_model, this);
+ SetQWidgetWindowDecorations(&gld);
if (gld.exec() != QDialog::Accepted)
return;
Settings::Instance().GetNetPlayServer()->ComputeGameDigest(
@@ -335,6 +337,7 @@ void NetPlayDialog::ConnectWidgets()
Settings::Instance().GetNetPlayServer()->KickPlayer(id);
});
connect(m_assign_ports_button, &QPushButton::clicked, [this] {
+ SetQWidgetWindowDecorations(m_pad_mapping);
m_pad_mapping->exec();
Settings::Instance().GetNetPlayServer()->SetPadMapping(m_pad_mapping->GetGCPadArray());
@@ -380,6 +383,7 @@ void NetPlayDialog::ConnectWidgets()
connect(m_game_button, &QPushButton::clicked, [this] {
GameListDialog gld(m_game_list_model, this);
+ SetQWidgetWindowDecorations(&gld);
if (gld.exec() == QDialog::Accepted)
{
Settings& settings = Settings::Instance();