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authorSintendo <3380580+Sintendo@users.noreply.github.com>2025-07-06 08:41:12 +0200
committerSintendo <3380580+Sintendo@users.noreply.github.com>2025-07-08 06:53:42 +0200
commitf2392e4048ce977bad2227d08f3a042526f7c4da (patch)
tree1ff5cd55011aa8503f504eefc57e49a7c35985a8 /Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
parenta5e85caf0af66fec07b476718a69519b06e6a69f (diff)
Avoid map/set double lookups
Fix some common anti-patterns with these data structures. - You can dereference the iterator returned by `find` to access the underlying value directly, without an extra `operator[]`/`at`. - Rather than checking for an element before insertion/deletion, you can just do the operation and if needed check the return value to determine if the insertion/deletion succeeded.
Diffstat (limited to 'Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp')
-rw-r--r--Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
index 0677666416..621e0113c7 100644
--- a/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
+++ b/Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp
@@ -655,8 +655,9 @@ void NetPlayDialog::UpdateGUI()
auto* name_item = new QTableWidgetItem(QString::fromStdString(p->name));
name_item->setToolTip(name_item->text());
- const auto& status_info = player_status.contains(p->game_status) ?
- player_status.at(p->game_status) :
+ const auto it = player_status.find(p->game_status);
+ const auto& status_info = it != player_status.end() ?
+ it->second :
std::make_pair(QStringLiteral("?"), QStringLiteral("?"));
auto* status_item = new QTableWidgetItem(status_info.first);
status_item->setToolTip(status_info.second);