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authorJMC47 <JMC4789@gmail.com>2018-12-26 14:01:20 -0500
committerJMC47 <JMC4789@gmail.com>2018-12-26 14:23:43 -0500
commite6b859a9238fd4f35c1b12a5bf92a8b50c031988 (patch)
tree85ea1c29636e89060eb9eb29799bd46e346119ba /Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp
parent5b97ea8b404602e303b2559c714d2abe9b348163 (diff)
Update Netplay Main Page Warnings
We now support automatically syncing most things. Add Dual Core Netplay Warning. Update Wii Remote Netplay string since it now kinda works.
Diffstat (limited to 'Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp')
-rw-r--r--Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp b/Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp
index 6da3a09578..91713b5c3f 100644
--- a/Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp
+++ b/Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp
@@ -87,14 +87,17 @@ void NetPlaySetupDialog::CreateMainLayout()
connection_layout->addWidget(m_connect_port_label, 0, 2);
connection_layout->addWidget(m_connect_port_box, 0, 3);
connection_layout->addWidget(
- new QLabel(tr(
- "ALERT:\n\n"
- "All players must use the same Dolphin version.\n"
- "All memory cards, SD cards and cheats must be identical between players or disabled.\n"
- "If DSP LLE is used, DSP ROMs must be identical between players.\n"
- "If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
- "\n"
- "Wii Remote support in netplay is experimental and should not be expected to work.\n")),
+ new QLabel(
+ tr("ALERT:\n\n"
+ "All players must use the same Dolphin version.\n"
+ "If enabled, SD cards must be identical between players.\n"
+ "If DSP LLE is used, DSP ROMs must be identical between players.\n"
+ "If a game is hanging on boot, it may not support Dual Core Netplay."
+ " Disable Dual Core.\n"
+ "If connecting directly, the host must have the chosen UDP port open/forwarded!\n"
+ "\n"
+ "Wii Remote support in netplay is experimental and may not work correctly.\n"
+ "Use at your own risk.\n")),
1, 0, -1, -1);
connection_layout->addWidget(m_connect_button, 3, 3, Qt::AlignRight);