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authorspycrab <spycrab@users.noreply.github.com>2017-06-16 01:43:14 +0200
committerspycrab <spycrab@users.noreply.github.com>2017-06-28 20:42:01 +0200
commit6598c23d0e5fa201bb1b8d86a39205b8d0f16e15 (patch)
tree74bf98ac1cba8ce5704558ff37bf2fd151e3f92d /Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp
parente64a2d4e098987518af7e32e8c06fda328f61841 (diff)
Qt/GraphicsSettings: Implement general tab
Diffstat (limited to 'Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp')
-rw-r--r--Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp335
1 files changed, 335 insertions, 0 deletions
diff --git a/Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp b/Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp
new file mode 100644
index 0000000000..c9b29e103b
--- /dev/null
+++ b/Source/Core/DolphinQt2/Config/Graphics/GeneralWidget.cpp
@@ -0,0 +1,335 @@
+// Copyright 2017 Dolphin Emulator Project5~5~5~
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "DolphinQt2/Config/Graphics/GeneralWidget.h"
+
+#include <QCheckBox>
+#include <QComboBox>
+#include <QGridLayout>
+#include <QGroupBox>
+#include <QHBoxLayout>
+#include <QLabel>
+#include <QMessageBox>
+#include <QVBoxLayout>
+
+#include "Core/Config/GraphicsSettings.h"
+#include "Core/ConfigManager.h"
+#include "DolphinQt2/Config/Graphics/GraphicsBool.h"
+#include "DolphinQt2/Config/Graphics/GraphicsChoice.h"
+#include "DolphinQt2/Config/Graphics/GraphicsWindow.h"
+#include "UICommon/VideoUtils.h"
+#include "VideoCommon/VideoBackendBase.h"
+#include "VideoCommon/VideoConfig.h"
+
+GeneralWidget::GeneralWidget(X11Utils::XRRConfiguration* xrr_config, GraphicsWindow* parent)
+ : GraphicsWidget(parent), m_xrr_config(xrr_config)
+{
+ CreateWidgets();
+ LoadSettings();
+ ConnectWidgets();
+ AddDescriptions();
+ emit BackendChanged(QString::fromStdString(SConfig::GetInstance().m_strVideoBackend));
+
+ connect(parent, &GraphicsWindow::BackendChanged, this, &GeneralWidget::OnBackendChanged);
+ connect(parent, &GraphicsWindow::EmulationStarted, [this] { OnEmulationStateChanged(true); });
+ connect(parent, &GraphicsWindow::EmulationStopped, [this] { OnEmulationStateChanged(false); });
+}
+
+void GeneralWidget::CreateWidgets()
+{
+ auto* main_layout = new QVBoxLayout;
+
+ // Video Section
+ auto* m_video_box = new QGroupBox(tr("Video"));
+ m_video_layout = new QGridLayout();
+
+ m_backend_combo = new QComboBox();
+ m_resolution_combo = new QComboBox();
+ m_aspect_combo =
+ new GraphicsChoice({tr("Auto"), tr("Force 16:9"), tr("Force 4:3"), tr("Stretch to Window")},
+ Config::GFX_ASPECT_RATIO);
+ m_adapter_combo = new GraphicsChoice({}, Config::GFX_ADAPTER);
+ m_enable_vsync = new GraphicsBool(tr("V-Sync"), Config::GFX_VSYNC);
+ m_enable_fullscreen = new QCheckBox(tr("Use Fullscreen"));
+
+ m_video_box->setLayout(m_video_layout);
+
+ for (auto& backend : g_available_video_backends)
+ m_backend_combo->addItem(tr(backend->GetDisplayName().c_str()));
+
+#ifndef __APPLE__
+ m_resolution_combo->addItem(tr("Auto"));
+
+ for (const auto& res : VideoUtils::GetAvailableResolutions(m_xrr_config))
+ m_resolution_combo->addItem(QString::fromStdString(res));
+#endif
+
+ m_video_layout->addWidget(new QLabel(tr("Backend:")), 0, 0);
+ m_video_layout->addWidget(m_backend_combo, 0, 1);
+#ifdef _WIN32
+ m_video_layout->addWidget(new QLabel(tr("Adapter:")), 1, 0);
+ m_video_layout->addWidget(m_adapter_combo, 1, 1);
+#endif
+
+#ifndef __APPLE__
+ m_video_layout->addWidget(new QLabel(tr("Fullscreen Resolution:")), 2, 0);
+ m_video_layout->addWidget(m_resolution_combo, 2, 1);
+#endif
+
+ m_video_layout->addWidget(new QLabel(tr("Aspect Ratio:")), 3, 0);
+ m_video_layout->addWidget(m_aspect_combo, 3, 1);
+
+ m_video_layout->addWidget(m_enable_vsync, 4, 0);
+ m_video_layout->addWidget(m_enable_fullscreen, 4, 1);
+
+ // Options
+ auto* m_options_box = new QGroupBox(tr("Options"));
+ auto* m_options_layout = new QGridLayout();
+
+ m_show_fps = new GraphicsBool(tr("Show FPS"), Config::GFX_SHOW_FPS);
+ m_show_ping = new GraphicsBool(tr("Show NetPlay Ping"), Config::GFX_SHOW_NETPLAY_PING);
+ m_log_render_time = new GraphicsBool(tr("Log Rendertime"), Config::GFX_LOG_RENDER_TIME_TO_FILE);
+ m_autoadjust_window_size = new QCheckBox(tr("Auto-adjust Window size"));
+ m_show_messages =
+ new GraphicsBool(tr("Show NetPlay Messages"), Config::GFX_SHOW_NETPLAY_MESSAGES);
+ m_keep_window_top = new QCheckBox(tr("Keep Window on Top"));
+ m_hide_cursor = new QCheckBox(tr("Hide Mouse Cursor"));
+ m_render_main_window = new QCheckBox(tr("Render to Main Window"));
+
+ m_options_box->setLayout(m_options_layout);
+
+ m_options_layout->addWidget(m_show_fps, 0, 0);
+ m_options_layout->addWidget(m_show_ping, 0, 1);
+
+ m_options_layout->addWidget(m_log_render_time, 1, 0);
+ m_options_layout->addWidget(m_autoadjust_window_size, 1, 1);
+
+ m_options_layout->addWidget(m_show_messages, 2, 0);
+ m_options_layout->addWidget(m_keep_window_top, 2, 1);
+
+ m_options_layout->addWidget(m_hide_cursor, 3, 0);
+ m_options_layout->addWidget(m_render_main_window, 3, 1);
+
+ main_layout->addWidget(m_video_box);
+ main_layout->addWidget(m_options_box);
+
+ setLayout(main_layout);
+}
+
+void GeneralWidget::ConnectWidgets()
+{
+ // Video Backend
+ connect(m_backend_combo, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
+ [this](int) { SaveSettings(); });
+ // Fullscreen Resolution
+ connect(m_resolution_combo,
+ static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
+ [this](int) { SaveSettings(); });
+ // Enable Fullscreen
+ for (QCheckBox* checkbox : {m_enable_fullscreen, m_hide_cursor, m_render_main_window})
+ connect(checkbox, &QCheckBox::toggled, this, &GeneralWidget::SaveSettings);
+}
+
+void GeneralWidget::LoadSettings()
+{
+ // Video Backend
+ for (const auto& backend : g_available_video_backends)
+ {
+ if (backend->GetName() == SConfig::GetInstance().m_strVideoBackend)
+ {
+ backend->InitBackendInfo();
+ m_backend_combo->setCurrentIndex(
+ m_backend_combo->findText(tr(backend->GetDisplayName().c_str())));
+ break;
+ }
+ }
+
+ // Fullscreen Resolution
+ auto resolution = SConfig::GetInstance().strFullscreenResolution;
+ m_resolution_combo->setCurrentIndex(
+ resolution == "Auto" ? 0 : m_resolution_combo->findText(QString::fromStdString(resolution)));
+ // Enable Fullscreen
+ m_enable_fullscreen->setChecked(SConfig::GetInstance().bFullscreen);
+ // Hide Cursor
+ m_hide_cursor->setChecked(SConfig::GetInstance().bHideCursor);
+ // Render to Main Window
+ m_render_main_window->setChecked(SConfig::GetInstance().bRenderToMain);
+ // Keep Window on Top
+ m_keep_window_top->setChecked(SConfig::GetInstance().bKeepWindowOnTop);
+ // Autoadjust Window size
+ m_autoadjust_window_size->setChecked(SConfig::GetInstance().bRenderWindowAutoSize);
+}
+
+void GeneralWidget::SaveSettings()
+{
+ // Video Backend
+ for (const auto& backend : g_available_video_backends)
+ {
+ if (backend->GetDisplayName() == m_backend_combo->currentText().toStdString())
+ {
+ const auto current_backend = backend->GetName();
+ if (SConfig::GetInstance().m_strVideoBackend != current_backend)
+ {
+ SConfig::GetInstance().m_strVideoBackend = current_backend;
+
+ if (backend->GetName() == "Software Renderer")
+ {
+ QMessageBox confirm_sw;
+
+ confirm_sw.setIcon(QMessageBox::Warning);
+ confirm_sw.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
+ confirm_sw.setText(
+ tr("Software rendering is an order of magnitude slower than using the "
+ "other backends.\nIt's only useful for debugging purposes.\nDo you "
+ "really want to enable software rendering? If unsure, select 'No'."));
+
+ if (confirm_sw.exec() != QMessageBox::Yes)
+ {
+ for (const auto& prv_backend : g_available_video_backends)
+ {
+ if (prv_backend->GetName() == SConfig::GetInstance().m_strVideoBackend)
+ {
+ m_backend_combo->setCurrentIndex(
+ m_backend_combo->findText(tr(prv_backend->GetDisplayName().c_str())));
+ break;
+ }
+ }
+ return;
+ }
+ }
+ SConfig::GetInstance().m_strVideoBackend = current_backend;
+ backend->InitBackendInfo();
+ emit BackendChanged(QString::fromStdString(current_backend));
+ break;
+ }
+ }
+ }
+
+ // Fullscreen Resolution
+ SConfig::GetInstance().strFullscreenResolution =
+ m_resolution_combo->currentIndex() == 0 ? "Auto" :
+ m_resolution_combo->currentText().toStdString();
+ // Enable Fullscreen
+ SConfig::GetInstance().bFullscreen = m_enable_fullscreen->isChecked();
+ // Hide Cursor
+ SConfig::GetInstance().bHideCursor = m_hide_cursor->isChecked();
+ // Render to Main Window
+ SConfig::GetInstance().bRenderToMain = m_render_main_window->isChecked();
+ // Keep Window on Top
+ SConfig::GetInstance().bKeepWindowOnTop = m_keep_window_top->isChecked();
+ // Autoadjust windowsize
+ SConfig::GetInstance().bRenderWindowAutoSize = m_autoadjust_window_size->isChecked();
+}
+
+void GeneralWidget::OnEmulationStateChanged(bool running)
+{
+ m_backend_combo->setEnabled(!running);
+ m_render_main_window->setEnabled(!running);
+#ifndef __APPLE__
+ m_resolution_combo->setEnabled(!running);
+#endif
+
+#ifdef _WIN32
+ m_adapter_combo->setEnabled(!running);
+#endif
+}
+
+void GeneralWidget::AddDescriptions()
+{
+// We need QObject::tr
+#if defined(_WIN32)
+ static const char* TR_BACKEND_DESCRIPTION =
+ QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
+ "slow and only useful for debugging, so you'll want to use either Direct3D or "
+ "OpenGL. Different games and different GPUs will behave differently on each "
+ "backend, so for the best emulation experience it's recommended to try both and "
+ "choose the one that's less problematic.\n\nIf unsure, select OpenGL.");
+ static const char* TR_ADAPTER_DESCRIPTION =
+ QT_TR_NOOP("Selects a hardware adapter to use.\n\nIf unsure, use the first one.");
+#else
+ static const char* TR_BACKEND_DESCRIPTION =
+ QT_TR_NOOP("Selects what graphics API to use internally.\nThe software renderer is extremely "
+ "slow and only useful for debugging, so unless you have a reason to use it you'll "
+ "want to select OpenGL here.\n\nIf unsure, select OpenGL.");
+#endif
+ static const char* TR_RESOLUTION_DESCRIPTION =
+ QT_TR_NOOP("Selects the display resolution used in fullscreen mode.\nThis should always be "
+ "bigger than or equal to the internal resolution. Performance impact is "
+ "negligible.\n\nIf unsure, select auto.");
+ static const char* TR_FULLSCREEN_DESCRIPTION = QT_TR_NOOP(
+ "Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a "
+ "render window will be created instead.\n\nIf unsure, leave this unchecked.");
+ static const char* TR_AUTOSIZE_DESCRIPTION =
+ QT_TR_NOOP("Automatically adjusts the window size to your internal resolution.\n\nIf unsure, "
+ "leave this unchecked.");
+ static const char* TR_KEEP_WINDOW_ON_TOP_DESCRIPTION = QT_TR_NOOP(
+ "Keep the game window on top of all other windows.\n\nIf unsure, leave this unchecked.");
+ static const char* TR_HIDE_MOUSE_CURSOR_DESCRIPTION =
+ QT_TR_NOOP("Hides the mouse cursor if it's on top of the emulation window.\n\nIf unsure, "
+ "leave this unchecked.");
+ static const char* TR_RENDER_TO_MAINWINDOW_DESCRIPTION =
+ QT_TR_NOOP("Enable this if you want to use the main Dolphin window for rendering rather than "
+ "a separate render window.\n\nIf unsure, leave this unchecked.");
+ static const char* TR_ASPECT_RATIO_DESCRIPTION = QT_TR_NOOP(
+ "Select what aspect ratio to use when rendering:\nAuto: Use the native aspect "
+ "ratio\nForce 16:9: Mimic an analog TV with a widescreen aspect ratio.\nForce 4:3: "
+ "Mimic a standard 4:3 analog TV.\nStretch to Window: Stretch the picture to the "
+ "window size.\n\nIf unsure, select Auto.");
+ static const char* TR_VSYNC_DESCRIPTION =
+ QT_TR_NOOP("Wait for vertical blanks in order to reduce tearing.\nDecreases performance if "
+ "emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
+ static const char* TR_SHOW_FPS_DESCRIPTION =
+ QT_TR_NOOP("Show the number of frames rendered per second as a measure of "
+ "emulation speed.\n\nIf unsure, leave this unchecked.");
+ static const char* TR_SHOW_NETPLAY_PING_DESCRIPTION =
+ QT_TR_NOOP("Show the players' maximum Ping while playing on "
+ "NetPlay.\n\nIf unsure, leave this unchecked.");
+ static const char* TR_LOG_RENDERTIME_DESCRIPTION =
+ QT_TR_NOOP("Log the render time of every frame to User/Logs/render_time.txt. Use this "
+ "feature when you want to measure the performance of Dolphin.\n\nIf "
+ "unsure, leave this unchecked.");
+ static const char* TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION =
+ QT_TR_NOOP("When playing on NetPlay, show chat messages, buffer changes and "
+ "desync alerts.\n\nIf unsure, leave this unchecked.");
+
+ AddDescription(m_backend_combo, TR_BACKEND_DESCRIPTION);
+#ifdef _WIN32
+ AddDescription(m_adapter_combo, TR_ADAPTER_DESCRIPTION);
+#endif
+ AddDescription(m_resolution_combo, TR_RESOLUTION_DESCRIPTION);
+ AddDescription(m_enable_fullscreen, TR_FULLSCREEN_DESCRIPTION);
+ AddDescription(m_autoadjust_window_size, TR_AUTOSIZE_DESCRIPTION);
+ AddDescription(m_hide_cursor, TR_HIDE_MOUSE_CURSOR_DESCRIPTION);
+ AddDescription(m_render_main_window, TR_RENDER_TO_MAINWINDOW_DESCRIPTION);
+ AddDescription(m_aspect_combo, TR_ASPECT_RATIO_DESCRIPTION);
+ AddDescription(m_enable_vsync, TR_VSYNC_DESCRIPTION);
+ AddDescription(m_show_fps, TR_SHOW_FPS_DESCRIPTION);
+ AddDescription(m_show_ping, TR_SHOW_NETPLAY_PING_DESCRIPTION);
+ AddDescription(m_log_render_time, TR_LOG_RENDERTIME_DESCRIPTION);
+ AddDescription(m_show_messages, TR_SHOW_FPS_DESCRIPTION);
+ AddDescription(m_keep_window_top, TR_KEEP_WINDOW_ON_TOP_DESCRIPTION);
+ AddDescription(m_show_messages, TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION);
+}
+void GeneralWidget::OnBackendChanged(const QString& backend_name)
+{
+ for (const auto& backend : g_available_video_backends)
+ {
+ if (QString::fromStdString(backend->GetName()) == backend_name)
+ {
+ m_backend_combo->setCurrentIndex(
+ m_backend_combo->findText(tr(backend->GetDisplayName().c_str())));
+ break;
+ }
+ }
+
+#ifdef _WIN32
+ m_adapter_combo->clear();
+
+ for (const auto& adapter : g_Config.backend_info.Adapters)
+ m_adapter_combo->addItem(QString::fromStdString(adapter));
+
+ m_adapter_combo->setCurrentIndex(g_Config.iAdapter);
+ m_adapter_combo->setEnabled(g_Config.backend_info.Adapters.size());
+#endif
+}