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authorPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
committerPierre Bourdon <delroth@gmail.com>2016-06-24 10:43:46 +0200
commit3570c7f03a2aa90aa634f96c0af1969af610f14d (patch)
tree4252e03c0e853ba7cffe022937698c854ad0eaa9 /Source/Core/DolphinQt2/Config/PathDialog.cpp
parent2115e8a4a6814e32107b5205ff5c95bbd3c6e99c (diff)
Reformat all the things. Have fun with merge conflicts.
Diffstat (limited to 'Source/Core/DolphinQt2/Config/PathDialog.cpp')
-rw-r--r--Source/Core/DolphinQt2/Config/PathDialog.cpp240
1 files changed, 116 insertions, 124 deletions
diff --git a/Source/Core/DolphinQt2/Config/PathDialog.cpp b/Source/Core/DolphinQt2/Config/PathDialog.cpp
index 112baaf0b0..1f0a73a635 100644
--- a/Source/Core/DolphinQt2/Config/PathDialog.cpp
+++ b/Source/Core/DolphinQt2/Config/PathDialog.cpp
@@ -14,171 +14,163 @@
#include <QSize>
#include <QVBoxLayout>
-#include "DolphinQt2/Settings.h"
#include "DolphinQt2/Config/PathDialog.h"
+#include "DolphinQt2/Settings.h"
-PathDialog::PathDialog(QWidget* parent)
- : QDialog(parent)
+PathDialog::PathDialog(QWidget* parent) : QDialog(parent)
{
- setWindowTitle(tr("Paths"));
+ setWindowTitle(tr("Paths"));
- QVBoxLayout* layout = new QVBoxLayout;
- layout->addWidget(MakeGameFolderBox());
- layout->addLayout(MakePathsLayout());
+ QVBoxLayout* layout = new QVBoxLayout;
+ layout->addWidget(MakeGameFolderBox());
+ layout->addLayout(MakePathsLayout());
- QDialogButtonBox* ok_box = new QDialogButtonBox(QDialogButtonBox::Ok);
- connect(ok_box, &QDialogButtonBox::accepted, this, &PathDialog::accept);
- layout->addWidget(ok_box);
+ QDialogButtonBox* ok_box = new QDialogButtonBox(QDialogButtonBox::Ok);
+ connect(ok_box, &QDialogButtonBox::accepted, this, &PathDialog::accept);
+ layout->addWidget(ok_box);
- setLayout(layout);
+ setLayout(layout);
}
void PathDialog::Browse()
{
- QString dir = QFileDialog::getExistingDirectory(this,
- tr("Select a Directory"),
- QDir::currentPath());
- if (!dir.isEmpty())
- {
- Settings settings;
- QStringList game_folders = settings.GetPaths();
- if (!game_folders.contains(dir))
- {
- game_folders << dir;
- settings.SetPaths(game_folders);
- m_path_list->addItem(dir);
- emit PathAdded(dir);
- }
- }
+ QString dir =
+ QFileDialog::getExistingDirectory(this, tr("Select a Directory"), QDir::currentPath());
+ if (!dir.isEmpty())
+ {
+ Settings settings;
+ QStringList game_folders = settings.GetPaths();
+ if (!game_folders.contains(dir))
+ {
+ game_folders << dir;
+ settings.SetPaths(game_folders);
+ m_path_list->addItem(dir);
+ emit PathAdded(dir);
+ }
+ }
}
void PathDialog::BrowseDefaultGame()
{
- QString file = QFileDialog::getOpenFileName(this,
- tr("Select a Game"),
- QDir::currentPath(),
- tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.wbfs *.ciso *.gcz *.wad);;"
- "All Files (*)"));
- if (!file.isEmpty())
- {
- m_game_edit->setText(file);
- Settings().SetDefaultGame(file);
- }
+ QString file = QFileDialog::getOpenFileName(
+ this, tr("Select a Game"), QDir::currentPath(),
+ tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.wbfs *.ciso *.gcz *.wad);;"
+ "All Files (*)"));
+ if (!file.isEmpty())
+ {
+ m_game_edit->setText(file);
+ Settings().SetDefaultGame(file);
+ }
}
void PathDialog::BrowseDVDRoot()
{
- QString dir = QFileDialog::getExistingDirectory(this,
- tr("Select DVD Root"),
- QDir::currentPath());
- if (!dir.isEmpty())
- {
- m_dvd_edit->setText(dir);
- Settings().SetDVDRoot(dir);
- }
+ QString dir = QFileDialog::getExistingDirectory(this, tr("Select DVD Root"), QDir::currentPath());
+ if (!dir.isEmpty())
+ {
+ m_dvd_edit->setText(dir);
+ Settings().SetDVDRoot(dir);
+ }
}
void PathDialog::BrowseApploader()
{
- QString file = QFileDialog::getOpenFileName(this,
- tr("Select an Apploader"),
- QDir::currentPath(),
- tr("Apploaders (*.img)"));
- if (!file.isEmpty())
- {
- m_app_edit->setText(file);
- Settings().SetApploader(file);
- }
+ QString file = QFileDialog::getOpenFileName(this, tr("Select an Apploader"), QDir::currentPath(),
+ tr("Apploaders (*.img)"));
+ if (!file.isEmpty())
+ {
+ m_app_edit->setText(file);
+ Settings().SetApploader(file);
+ }
}
void PathDialog::BrowseWiiNAND()
{
- QString dir = QFileDialog::getExistingDirectory(this,
- tr("Select Wii NAND Root"),
- QDir::currentPath());
- if (!dir.isEmpty())
- {
- m_nand_edit->setText(dir);
- Settings().SetWiiNAND(dir);
- }
+ QString dir =
+ QFileDialog::getExistingDirectory(this, tr("Select Wii NAND Root"), QDir::currentPath());
+ if (!dir.isEmpty())
+ {
+ m_nand_edit->setText(dir);
+ Settings().SetWiiNAND(dir);
+ }
}
QGroupBox* PathDialog::MakeGameFolderBox()
{
- QGroupBox* game_box = new QGroupBox(tr("Game Folders"));
- game_box->setMinimumSize(QSize(400, 250));
- QVBoxLayout* vlayout = new QVBoxLayout;
+ QGroupBox* game_box = new QGroupBox(tr("Game Folders"));
+ game_box->setMinimumSize(QSize(400, 250));
+ QVBoxLayout* vlayout = new QVBoxLayout;
- m_path_list = new QListWidget;
- m_path_list->insertItems(0, Settings().GetPaths());
- m_path_list->setSpacing(1);
- vlayout->addWidget(m_path_list);
+ m_path_list = new QListWidget;
+ m_path_list->insertItems(0, Settings().GetPaths());
+ m_path_list->setSpacing(1);
+ vlayout->addWidget(m_path_list);
- QHBoxLayout* hlayout = new QHBoxLayout;
+ QHBoxLayout* hlayout = new QHBoxLayout;
- hlayout->addStretch();
- QPushButton* add = new QPushButton(tr("Add"));
- QPushButton* remove = new QPushButton(tr("Remove"));
- hlayout->addWidget(add);
- hlayout->addWidget(remove);
- vlayout->addLayout(hlayout);
+ hlayout->addStretch();
+ QPushButton* add = new QPushButton(tr("Add"));
+ QPushButton* remove = new QPushButton(tr("Remove"));
+ hlayout->addWidget(add);
+ hlayout->addWidget(remove);
+ vlayout->addLayout(hlayout);
- connect(add, &QPushButton::clicked, this, &PathDialog::Browse);
- connect(remove, &QPushButton::clicked, this, &PathDialog::RemovePath);
+ connect(add, &QPushButton::clicked, this, &PathDialog::Browse);
+ connect(remove, &QPushButton::clicked, this, &PathDialog::RemovePath);
- game_box->setLayout(vlayout);
- return game_box;
+ game_box->setLayout(vlayout);
+ return game_box;
}
QGridLayout* PathDialog::MakePathsLayout()
{
- QGridLayout* layout = new QGridLayout;
- layout->setColumnStretch(1, 1);
-
- m_game_edit = new QLineEdit(Settings().GetDefaultGame());
- connect(m_game_edit, &QLineEdit::editingFinished,
- [=]{ Settings().SetDefaultGame(m_game_edit->text()); });
- QPushButton* game_open = new QPushButton;
- connect(game_open, &QPushButton::clicked, this, &PathDialog::BrowseDefaultGame);
- layout->addWidget(new QLabel(tr("Default Game")), 0, 0);
- layout->addWidget(m_game_edit, 0, 1);
- layout->addWidget(game_open, 0, 2);
-
- m_dvd_edit = new QLineEdit(Settings().GetDVDRoot());
- connect(m_dvd_edit, &QLineEdit::editingFinished,
- [=]{ Settings().SetDVDRoot(m_dvd_edit->text()); });
- QPushButton* dvd_open = new QPushButton;
- connect(dvd_open, &QPushButton::clicked, this, &PathDialog::BrowseDVDRoot);
- layout->addWidget(new QLabel(tr("DVD Root")), 1, 0);
- layout->addWidget(m_dvd_edit, 1, 1);
- layout->addWidget(dvd_open, 1, 2);
-
- m_app_edit = new QLineEdit(Settings().GetApploader());
- connect(m_app_edit, &QLineEdit::editingFinished,
- [=]{ Settings().SetApploader(m_app_edit->text()); });
- QPushButton* app_open = new QPushButton;
- connect(app_open, &QPushButton::clicked, this, &PathDialog::BrowseApploader);
- layout->addWidget(new QLabel(tr("Apploader")), 2, 0);
- layout->addWidget(m_app_edit, 2, 1);
- layout->addWidget(app_open, 2, 2);
-
- m_nand_edit = new QLineEdit(Settings().GetWiiNAND());
- connect(m_nand_edit, &QLineEdit::editingFinished,
- [=]{ Settings().SetWiiNAND(m_nand_edit->text()); });
- QPushButton* nand_open = new QPushButton;
- connect(nand_open, &QPushButton::clicked, this, &PathDialog::BrowseWiiNAND);
- layout->addWidget(new QLabel(tr("Wii NAND Root")), 3, 0);
- layout->addWidget(m_nand_edit, 3, 1);
- layout->addWidget(nand_open, 3, 2);
-
- return layout;
+ QGridLayout* layout = new QGridLayout;
+ layout->setColumnStretch(1, 1);
+
+ m_game_edit = new QLineEdit(Settings().GetDefaultGame());
+ connect(m_game_edit, &QLineEdit::editingFinished,
+ [=] { Settings().SetDefaultGame(m_game_edit->text()); });
+ QPushButton* game_open = new QPushButton;
+ connect(game_open, &QPushButton::clicked, this, &PathDialog::BrowseDefaultGame);
+ layout->addWidget(new QLabel(tr("Default Game")), 0, 0);
+ layout->addWidget(m_game_edit, 0, 1);
+ layout->addWidget(game_open, 0, 2);
+
+ m_dvd_edit = new QLineEdit(Settings().GetDVDRoot());
+ connect(m_dvd_edit, &QLineEdit::editingFinished,
+ [=] { Settings().SetDVDRoot(m_dvd_edit->text()); });
+ QPushButton* dvd_open = new QPushButton;
+ connect(dvd_open, &QPushButton::clicked, this, &PathDialog::BrowseDVDRoot);
+ layout->addWidget(new QLabel(tr("DVD Root")), 1, 0);
+ layout->addWidget(m_dvd_edit, 1, 1);
+ layout->addWidget(dvd_open, 1, 2);
+
+ m_app_edit = new QLineEdit(Settings().GetApploader());
+ connect(m_app_edit, &QLineEdit::editingFinished,
+ [=] { Settings().SetApploader(m_app_edit->text()); });
+ QPushButton* app_open = new QPushButton;
+ connect(app_open, &QPushButton::clicked, this, &PathDialog::BrowseApploader);
+ layout->addWidget(new QLabel(tr("Apploader")), 2, 0);
+ layout->addWidget(m_app_edit, 2, 1);
+ layout->addWidget(app_open, 2, 2);
+
+ m_nand_edit = new QLineEdit(Settings().GetWiiNAND());
+ connect(m_nand_edit, &QLineEdit::editingFinished,
+ [=] { Settings().SetWiiNAND(m_nand_edit->text()); });
+ QPushButton* nand_open = new QPushButton;
+ connect(nand_open, &QPushButton::clicked, this, &PathDialog::BrowseWiiNAND);
+ layout->addWidget(new QLabel(tr("Wii NAND Root")), 3, 0);
+ layout->addWidget(m_nand_edit, 3, 1);
+ layout->addWidget(nand_open, 3, 2);
+
+ return layout;
}
void PathDialog::RemovePath()
{
- int row = m_path_list->currentRow();
- if (row < 0)
- return;
- emit PathRemoved(m_path_list->takeItem(row)->text());
- Settings().RemovePath(row);
+ int row = m_path_list->currentRow();
+ if (row < 0)
+ return;
+ emit PathRemoved(m_path_list->takeItem(row)->text());
+ Settings().RemovePath(row);
}