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authorLioncash <mathew1800@gmail.com>2018-06-21 11:31:26 -0400
committerLioncash <mathew1800@gmail.com>2018-06-21 11:36:02 -0400
commit25e3ec23f837ecf131ff1ef8c559bdc877656532 (patch)
tree33dea49d818bd4a7187363e5d718f06ed6f68954 /Source/Core/DolphinQt2/MainWindow.cpp
parent56b8d1803e3e3d8f8c8e3430da86014a3f7e3e2b (diff)
BTEmu: Rename AccessWiiMote to AccessWiimote
Everywhere else throughout the codebase we use "Wiimote" when referring to the Wii Remote as a shorthand. This makes the casing consistent.
Diffstat (limited to 'Source/Core/DolphinQt2/MainWindow.cpp')
-rw-r--r--Source/Core/DolphinQt2/MainWindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinQt2/MainWindow.cpp b/Source/Core/DolphinQt2/MainWindow.cpp
index 389040ae01..fabe0c0f34 100644
--- a/Source/Core/DolphinQt2/MainWindow.cpp
+++ b/Source/Core/DolphinQt2/MainWindow.cpp
@@ -1401,7 +1401,7 @@ void MainWindow::OnConnectWiiRemote(int id)
Core::RunAsCPUThread([&] {
const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
- const bool is_connected = bt && bt->AccessWiiMoteByIndex(id)->IsConnected();
+ const bool is_connected = bt && bt->AccessWiimoteByIndex(id)->IsConnected();
Wiimote::Connect(id, !is_connected);
});
}