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authorspxtr <spextear@gmail.com>2015-12-20 15:36:39 -0800
committerspxtr <spextear@gmail.com>2015-12-20 15:36:39 -0800
commit3a4a60f937373f48324328f3f5580b8ffcf2aeed (patch)
tree3abc2e5cecf5a456e6fe6fe8bc05051fed8e162d /Source/Core/DolphinQt2/MainWindow.cpp
parent2842897d55d4d6dbf75fd7f6827d440377d00fb7 (diff)
Use a separate INI file for UI settings.
Diffstat (limited to 'Source/Core/DolphinQt2/MainWindow.cpp')
-rw-r--r--Source/Core/DolphinQt2/MainWindow.cpp31
1 files changed, 15 insertions, 16 deletions
diff --git a/Source/Core/DolphinQt2/MainWindow.cpp b/Source/Core/DolphinQt2/MainWindow.cpp
index 865253c131..9431d02218 100644
--- a/Source/Core/DolphinQt2/MainWindow.cpp
+++ b/Source/Core/DolphinQt2/MainWindow.cpp
@@ -11,13 +11,12 @@
#include <QMenu>
#include <QMessageBox>
-#include "Common/FileUtil.h"
#include "Core/BootManager.h"
-#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "DolphinQt2/Host.h"
#include "DolphinQt2/MainWindow.h"
#include "DolphinQt2/Resources.h"
+#include "DolphinQt2/Settings.h"
#include "DolphinQt2/GameList/GameListModel.h"
MainWindow::MainWindow() : QMainWindow(nullptr)
@@ -107,12 +106,12 @@ void MainWindow::Browse()
QDir::currentPath());
if (!dir.isEmpty())
{
- std::vector<std::string>& iso_folders = SConfig::GetInstance().m_ISOFolder;
- auto found = std::find(iso_folders.begin(), iso_folders.end(), dir.toStdString());
- if (found == iso_folders.end())
+ Settings settings;
+ QStringList iso_folders = settings.GetPaths();
+ if (!iso_folders.contains(dir))
{
- iso_folders.push_back(dir.toStdString());
- SConfig::GetInstance().SaveSettings();
+ iso_folders << dir;
+ settings.SetPaths(iso_folders);
emit m_game_list->DirectoryAdded(dir);
}
}
@@ -138,8 +137,8 @@ void MainWindow::Play()
}
else
{
- QString path = QString::fromStdString(SConfig::GetInstance().m_LastFilename);
- if (QFile::exists(path))
+ QString path = Settings().GetLastGame();
+ if (!path.isEmpty() && QFile::exists(path))
StartGame(path);
else
Open();
@@ -156,7 +155,7 @@ void MainWindow::Pause()
bool MainWindow::Stop()
{
bool stop = true;
- if (SConfig::GetInstance().bConfirmStop)
+ if (Settings().GetConfirmStop())
{
// We could pause the game here and resume it if they say no.
QMessageBox::StandardButton confirm;
@@ -180,7 +179,7 @@ void MainWindow::ForceStop()
void MainWindow::FullScreen()
{
// If the render widget is fullscreen we want to reset it to whatever is in
- // SConfig. If it's set to be fullscreen then it just remakes the window,
+ // settings. If it's set to be fullscreen then it just remakes the window,
// which probably isn't ideal.
bool was_fullscreen = m_render_widget->isFullScreen();
HideRenderWidget();
@@ -209,13 +208,15 @@ void MainWindow::StartGame(QString path)
QMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
return;
}
+ Settings().SetLastGame(path);
ShowRenderWidget();
emit EmulationStarted();
}
void MainWindow::ShowRenderWidget()
{
- if (SConfig::GetInstance().bRenderToMain)
+ Settings settings;
+ if (settings.GetRenderToMain())
{
// If we're rendering to main, add it to the stack and update our title when necessary.
m_rendering_to_main = true;
@@ -226,15 +227,13 @@ void MainWindow::ShowRenderWidget()
{
// Otherwise, just show it.
m_rendering_to_main = false;
- if (SConfig::GetInstance().bFullscreen)
+ if (settings.GetFullScreen())
{
m_render_widget->showFullScreen();
}
else
{
- m_render_widget->setFixedSize(
- SConfig::GetInstance().iRenderWindowWidth,
- SConfig::GetInstance().iRenderWindowHeight);
+ m_render_widget->setFixedSize(settings.GetRenderWindowSize());
m_render_widget->showNormal();
}
}