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authorSepalani <sepalani@hotmail.fr>2017-05-21 20:52:44 +0100
committerSepalani <sepalani@hotmail.fr>2017-05-22 22:44:21 +0100
commit95ea721f0615240cfe12ec6e10fe4e912780da73 (patch)
tree68c3cde3b7ba4be7d454324b910d4c28d00dbbda /Source/Core/DolphinQt2/MainWindow.cpp
parent643b218c1dbc26f619b2ed6dac29925bab85fccc (diff)
Tools: Load GameCube BIOS added
Diffstat (limited to 'Source/Core/DolphinQt2/MainWindow.cpp')
-rw-r--r--Source/Core/DolphinQt2/MainWindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinQt2/MainWindow.cpp b/Source/Core/DolphinQt2/MainWindow.cpp
index cdb78bdb0a..89386d170c 100644
--- a/Source/Core/DolphinQt2/MainWindow.cpp
+++ b/Source/Core/DolphinQt2/MainWindow.cpp
@@ -268,7 +268,7 @@ void MainWindow::StartGame(const QString& path)
return;
}
// Boot up, show an error if it fails to load the game.
- if (!BootManager::BootCore(path.toStdString()))
+ if (!BootManager::BootCore(path.toStdString(), SConfig::BOOT_DEFAULT))
{
QMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
return;