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authorLeo Lam <leolino.lam@gmail.com>2017-05-26 10:23:03 +0200
committerGitHub <noreply@github.com>2017-05-26 10:23:03 +0200
commitf4190ab1c4e6092a679664358ff6497fcc2905e6 (patch)
tree5d8caf4ee9680d5a03e41d655e6ee9f4c43db9cf /Source/Core/DolphinQt2/MainWindow.cpp
parent933767f1bdbf47e3c4debc009e611152bdb06352 (diff)
parent2d75a994264de2ac2659c112ff7bf56518388e9b (diff)
Merge pull request #5465 from sepalani/gc-bios
Tools: Load GameCube BIOS added
Diffstat (limited to 'Source/Core/DolphinQt2/MainWindow.cpp')
-rw-r--r--Source/Core/DolphinQt2/MainWindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinQt2/MainWindow.cpp b/Source/Core/DolphinQt2/MainWindow.cpp
index 90eef84439..d60c0ac415 100644
--- a/Source/Core/DolphinQt2/MainWindow.cpp
+++ b/Source/Core/DolphinQt2/MainWindow.cpp
@@ -289,7 +289,7 @@ void MainWindow::StartGame(const QString& path)
return;
}
// Boot up, show an error if it fails to load the game.
- if (!BootManager::BootCore(path.toStdString()))
+ if (!BootManager::BootCore(path.toStdString(), SConfig::BOOT_DEFAULT))
{
QMessageBox::critical(this, tr("Error"), tr("Failed to init core"), QMessageBox::Ok);
return;