diff options
| author | JosJuice <josjuice@gmail.com> | 2017-08-05 10:28:53 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2017-08-06 11:35:45 +0200 |
| commit | fa4723ffb42507633394eb12a5c6511a4caf0f37 (patch) | |
| tree | ea3e93d0788a7c2266bc9935b360373a42861d00 /Source/Core/DolphinQt2/MenuBar.cpp | |
| parent | 84ecc0ecc9cf9acf355dbfbd7b15032ffffaa9eb (diff) | |
DolphinQt2: Rename "Table"/"List" to "List View"/"Grid View"
Sentret_C posted this comment on Transifex recently:
"What Dolphin refers to as "Table View" and "List View" are
similar to "List View" and "Grid View" in Steam, and I think
the Steam names describe them better."
I agree with that, so here's a commit that changes the names.
Diffstat (limited to 'Source/Core/DolphinQt2/MenuBar.cpp')
| -rw-r--r-- | Source/Core/DolphinQt2/MenuBar.cpp | 26 |
1 files changed, 12 insertions, 14 deletions
diff --git a/Source/Core/DolphinQt2/MenuBar.cpp b/Source/Core/DolphinQt2/MenuBar.cpp index a84219fd81..8008997abf 100644 --- a/Source/Core/DolphinQt2/MenuBar.cpp +++ b/Source/Core/DolphinQt2/MenuBar.cpp @@ -215,7 +215,7 @@ void MenuBar::AddViewMenu() AddGameListTypeSection(view_menu); view_menu->addSeparator(); - AddTableColumnsMenu(view_menu); + AddListColumnsMenu(view_menu); view_menu->addSeparator(); AddShowPlatformsMenu(view_menu); AddShowRegionsMenu(view_menu); @@ -253,27 +253,25 @@ void MenuBar::AddHelpMenu() void MenuBar::AddGameListTypeSection(QMenu* view_menu) { - // i18n: When this option is enabled, the game list is displayed as a table - QAction* table_view = view_menu->addAction(tr("Table")); - table_view->setCheckable(true); - - // i18n: When this option is enabled, the game list is displayed as a list - QAction* list_view = view_menu->addAction(tr("List")); + QAction* list_view = view_menu->addAction(tr("List View")); list_view->setCheckable(true); + QAction* grid_view = view_menu->addAction(tr("Grid View")); + grid_view->setCheckable(true); + QActionGroup* list_group = new QActionGroup(this); - list_group->addAction(table_view); list_group->addAction(list_view); + list_group->addAction(grid_view); - bool prefer_table = Settings::Instance().GetPreferredView(); - table_view->setChecked(prefer_table); - list_view->setChecked(!prefer_table); + bool prefer_list = Settings::Instance().GetPreferredView(); + list_view->setChecked(prefer_list); + grid_view->setChecked(!prefer_list); - connect(table_view, &QAction::triggered, this, &MenuBar::ShowTable); connect(list_view, &QAction::triggered, this, &MenuBar::ShowList); + connect(grid_view, &QAction::triggered, this, &MenuBar::ShowGrid); } -void MenuBar::AddTableColumnsMenu(QMenu* view_menu) +void MenuBar::AddListColumnsMenu(QMenu* view_menu) { static const QMap<QString, bool*> columns{ {tr("Platform"), &SConfig::GetInstance().m_showSystemColumn}, @@ -287,7 +285,7 @@ void MenuBar::AddTableColumnsMenu(QMenu* view_menu) {tr("State"), &SConfig::GetInstance().m_showStateColumn}}; QActionGroup* column_group = new QActionGroup(this); - QMenu* cols_menu = view_menu->addMenu(tr("Table Columns")); + QMenu* cols_menu = view_menu->addMenu(tr("List Columns")); column_group->setExclusive(false); for (const auto& key : columns.keys()) |
