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authorspycrab <spycrab@users.noreply.github.com>2017-07-21 22:48:21 +0200
committerspycrab <spycrab@users.noreply.github.com>2017-08-10 06:49:57 +0200
commit13fac93a29dc8ef204150f9bfb26b5710193ff2b (patch)
treec34e90426493a55ea0095ec424a8bef5d0302e53 /Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp
parentd5629017b91a712d037d560951f207ac6f526e03 (diff)
Qt: Implement NetPlay
Diffstat (limited to 'Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp')
-rw-r--r--Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp575
1 files changed, 575 insertions, 0 deletions
diff --git a/Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp b/Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp
new file mode 100644
index 0000000000..e0c16eedd3
--- /dev/null
+++ b/Source/Core/DolphinQt2/NetPlay/NetPlayDialog.cpp
@@ -0,0 +1,575 @@
+// Copyright 2017 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "DolphinQt2/NetPlay/NetPlayDialog.h"
+
+#include <QApplication>
+#include <QCheckBox>
+#include <QClipboard>
+#include <QComboBox>
+#include <QGridLayout>
+#include <QGroupBox>
+#include <QHBoxLayout>
+#include <QLabel>
+#include <QLineEdit>
+#include <QListWidget>
+#include <QMessageBox>
+#include <QProgressDialog>
+#include <QPushButton>
+#include <QSpinBox>
+#include <QTextEdit>
+
+#include <sstream>
+
+#include "Common/CommonPaths.h"
+#include "Common/TraversalClient.h"
+#include "Core/ConfigManager.h"
+#include "Core/Core.h"
+#include "Core/NetPlayServer.h"
+#include "DolphinQt2/GameList/GameList.h"
+#include "DolphinQt2/NetPlay/GameListDialog.h"
+#include "DolphinQt2/NetPlay/MD5Dialog.h"
+#include "DolphinQt2/NetPlay/PadMappingDialog.h"
+#include "DolphinQt2/QtUtils/QueueOnObject.h"
+#include "DolphinQt2/QtUtils/RunOnObject.h"
+#include "DolphinQt2/Settings.h"
+#include "VideoCommon/VideoConfig.h"
+
+NetPlayDialog::NetPlayDialog(QWidget* parent)
+ : QDialog(parent), m_game_list_model(Settings::Instance().GetGameListModel())
+{
+ setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
+
+ setWindowTitle(tr("Dolphin NetPlay"));
+
+ m_pad_mapping = new PadMappingDialog(this);
+ m_md5_dialog = new MD5Dialog(this);
+
+ CreateChatLayout();
+ CreatePlayersLayout();
+ CreateMainLayout();
+ ConnectWidgets();
+}
+
+void NetPlayDialog::CreateMainLayout()
+{
+ m_main_layout = new QGridLayout;
+ m_game_button = new QPushButton;
+ m_md5_box = new QComboBox;
+ m_start_button = new QPushButton(tr("Start"));
+ m_buffer_size_box = new QSpinBox;
+ m_save_sd_box = new QCheckBox(tr("Write save / SD-Card data"));
+ m_load_wii_box = new QCheckBox(tr("Load Wii Save"));
+ m_record_input_box = new QCheckBox(tr("Record inputs"));
+ m_buffer_label = new QLabel(tr("Buffer:"));
+ m_quit_button = new QPushButton(tr("Quit"));
+
+ m_game_button->setDefault(false);
+ m_game_button->setAutoDefault(false);
+
+ for (const QString& text :
+ {tr("MD5 Check:"), tr("Current game"), tr("Other game"), tr("SD card")})
+ m_md5_box->addItem(text);
+
+ m_main_layout->addWidget(m_game_button, 0, 0);
+ m_main_layout->addWidget(m_md5_box, 0, 1);
+ m_main_layout->addWidget(m_chat_box, 1, 0);
+ m_main_layout->addWidget(m_players_box, 1, 1);
+
+ auto* options_widget = new QHBoxLayout;
+
+ options_widget->addWidget(m_start_button);
+ options_widget->addWidget(m_buffer_label);
+ options_widget->addWidget(m_buffer_size_box);
+ options_widget->addWidget(m_save_sd_box);
+ options_widget->addWidget(m_load_wii_box);
+ options_widget->addWidget(m_record_input_box);
+ options_widget->addWidget(m_quit_button);
+ m_main_layout->addLayout(options_widget, 2, 0, 1, -1, Qt::AlignRight);
+
+ setLayout(m_main_layout);
+}
+
+void NetPlayDialog::CreateChatLayout()
+{
+ m_chat_box = new QGroupBox(tr("Chat"));
+ m_chat_edit = new QTextEdit;
+ m_chat_type_edit = new QLineEdit;
+ m_chat_send_button = new QPushButton(tr("Send"));
+
+ m_chat_send_button->setDefault(false);
+ m_chat_send_button->setAutoDefault(false);
+
+ m_chat_edit->setReadOnly(true);
+
+ auto* layout = new QGridLayout;
+
+ layout->addWidget(m_chat_edit, 0, 0, 1, -1);
+ layout->addWidget(m_chat_type_edit, 1, 0);
+ layout->addWidget(m_chat_send_button, 1, 1);
+
+ m_chat_box->setLayout(layout);
+}
+
+void NetPlayDialog::CreatePlayersLayout()
+{
+ m_players_box = new QGroupBox(tr("Players"));
+ m_room_box = new QComboBox;
+ m_hostcode_label = new QLabel;
+ m_hostcode_action_button = new QPushButton(tr("Copy"));
+ m_players_list = new QListWidget;
+ m_kick_button = new QPushButton(tr("Kick Player"));
+ m_assign_ports_button = new QPushButton(tr("Assign Controller Ports"));
+
+ auto* layout = new QGridLayout;
+
+ layout->addWidget(m_room_box, 0, 0);
+ layout->addWidget(m_hostcode_label, 0, 1);
+ layout->addWidget(m_hostcode_action_button, 0, 2);
+ layout->addWidget(m_players_list, 1, 0, 1, -1);
+ layout->addWidget(m_kick_button, 2, 0, 1, -1);
+ layout->addWidget(m_assign_ports_button, 3, 0, 1, -1);
+
+ m_players_box->setLayout(layout);
+}
+
+void NetPlayDialog::ConnectWidgets()
+{
+ // Players
+ connect(m_room_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
+ &NetPlayDialog::UpdateGUI);
+ connect(m_hostcode_action_button, &QPushButton::clicked, [this] {
+ if (m_is_copy_button_retry && m_room_box->currentIndex() == 0)
+ g_TraversalClient->ReconnectToServer();
+ else
+ QApplication::clipboard()->setText(m_hostcode_label->text());
+ });
+ connect(m_players_list, &QListWidget::itemSelectionChanged, [this] {
+ int row = m_players_list->currentRow();
+ m_kick_button->setEnabled(row > 0 &&
+ !m_players_list->currentItem()->data(Qt::UserRole).isNull());
+ });
+ connect(m_kick_button, &QPushButton::clicked, [this] {
+ auto id = m_players_list->currentItem()->data(Qt::UserRole).toInt();
+ Settings::Instance().GetNetPlayServer()->KickPlayer(id);
+ });
+ connect(m_assign_ports_button, &QPushButton::clicked, [this] {
+ m_pad_mapping->exec();
+
+ Settings::Instance().GetNetPlayServer()->SetPadMapping(m_pad_mapping->GetGCPadArray());
+ Settings::Instance().GetNetPlayServer()->SetWiimoteMapping(m_pad_mapping->GetWiimoteArray());
+ });
+
+ // Chat
+ connect(m_chat_send_button, &QPushButton::clicked, this, &NetPlayDialog::OnChat);
+ connect(m_chat_type_edit, &QLineEdit::returnPressed, this, &NetPlayDialog::OnChat);
+
+ // Other
+ connect(m_buffer_size_box, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged),
+ [this](int value) {
+ if (Settings::Instance().GetNetPlayServer() != nullptr)
+ Settings::Instance().GetNetPlayServer()->AdjustPadBufferSize(value);
+ });
+
+ connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart);
+ connect(m_quit_button, &QPushButton::clicked, this, &NetPlayDialog::reject);
+ connect(m_md5_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
+ &NetPlayDialog::OnMD5Combo);
+
+ connect(m_game_button, &QPushButton::clicked, [this] {
+ GameListDialog gld(this);
+ if (gld.exec() == QDialog::Accepted)
+ {
+ auto unique_id = gld.GetSelectedUniqueID();
+ Settings::Instance().GetNetPlayServer()->ChangeGame(unique_id.toStdString());
+ }
+ });
+
+ connect(this, &NetPlayDialog::EmulationStopped, this, [this] {
+ if (isVisible())
+ GameStatusChanged(false);
+ });
+}
+
+void NetPlayDialog::OnChat()
+{
+ QueueOnObject(this, [this] {
+ auto msg = m_chat_type_edit->text().toStdString();
+ Settings::Instance().GetNetPlayClient()->SendChatMessage(msg);
+ m_chat_type_edit->clear();
+
+ DisplayMessage(QStringLiteral("%1: %2").arg(QString::fromStdString(m_nickname),
+ QString::fromStdString(msg)),
+ "blue");
+ });
+}
+
+void NetPlayDialog::OnStart()
+{
+ if (!Settings::Instance().GetNetPlayClient()->DoAllPlayersHaveGame())
+ {
+ if (QMessageBox::question(this, tr("Warning"),
+ tr("Not all players have the game. Do you really want to start?")) ==
+ QMessageBox::No)
+ return;
+ }
+
+ NetSettings settings;
+
+ // Copy all relevant settings
+ SConfig& instance = SConfig::GetInstance();
+ settings.m_CPUthread = instance.bCPUThread;
+ settings.m_CPUcore = instance.iCPUCore;
+ settings.m_EnableCheats = instance.bEnableCheats;
+ settings.m_SelectedLanguage = instance.SelectedLanguage;
+ settings.m_OverrideGCLanguage = instance.bOverrideGCLanguage;
+ settings.m_ProgressiveScan = instance.bProgressive;
+ settings.m_PAL60 = instance.bPAL60;
+ settings.m_DSPHLE = instance.bDSPHLE;
+ settings.m_DSPEnableJIT = instance.m_DSPEnableJIT;
+ settings.m_WriteToMemcard = m_save_sd_box->isChecked();
+ settings.m_CopyWiiSave = m_load_wii_box->isChecked();
+ settings.m_OCEnable = instance.m_OCEnable;
+ settings.m_OCFactor = instance.m_OCFactor;
+ settings.m_EXIDevice[0] = instance.m_EXIDevice[0];
+ settings.m_EXIDevice[1] = instance.m_EXIDevice[1];
+
+ Settings::Instance().GetNetPlayServer()->SetNetSettings(settings);
+ Settings::Instance().GetNetPlayServer()->StartGame();
+}
+
+void NetPlayDialog::OnMD5Combo(int index)
+{
+ std::string identifier;
+
+ switch (index)
+ {
+ case 0:
+ return;
+ case 1: // Current game
+ identifier = m_current_game;
+ break;
+ case 2: // Other game
+ {
+ GameListDialog gld(this);
+
+ if (gld.exec() == QDialog::Accepted)
+ {
+ identifier = gld.GetSelectedUniqueID().toStdString();
+ break;
+ }
+ else
+ {
+ m_md5_box->setCurrentIndex(0);
+ return;
+ }
+ }
+ case 3: // SD Card
+ identifier = WII_SDCARD;
+ break;
+ }
+
+ Settings::Instance().GetNetPlayServer()->ComputeMD5(identifier);
+}
+
+void NetPlayDialog::reject()
+{
+ if (QMessageBox::question(this, tr("Confirmation"),
+ tr("Are you sure you want to quit NetPlay?")) == QMessageBox::Yes)
+ {
+ QDialog::reject();
+ }
+}
+
+void NetPlayDialog::show(std::string nickname, bool use_traversal)
+{
+ m_nickname = nickname;
+ m_use_traversal = use_traversal;
+
+ m_room_box->clear();
+ m_chat_edit->clear();
+ m_chat_type_edit->clear();
+
+ bool is_hosting = Settings::Instance().GetNetPlayServer() != nullptr;
+
+ if (is_hosting)
+ {
+ if (use_traversal)
+ m_room_box->addItem(tr("Room ID"));
+
+ for (const auto& iface : Settings::Instance().GetNetPlayServer()->GetInterfaceSet())
+ m_room_box->addItem(QString::fromStdString(iface));
+ }
+
+ m_start_button->setHidden(!is_hosting);
+ m_save_sd_box->setHidden(!is_hosting);
+ m_load_wii_box->setHidden(!is_hosting);
+ m_buffer_size_box->setHidden(!is_hosting);
+ m_buffer_label->setHidden(!is_hosting);
+ m_kick_button->setHidden(!is_hosting);
+ m_assign_ports_button->setHidden(!is_hosting);
+ m_md5_box->setHidden(!is_hosting);
+ m_room_box->setHidden(!is_hosting);
+ m_hostcode_label->setHidden(!is_hosting);
+ m_hostcode_action_button->setHidden(!is_hosting);
+ m_game_button->setEnabled(is_hosting);
+ m_kick_button->setEnabled(false);
+
+ QDialog::show();
+ UpdateGUI();
+}
+
+void NetPlayDialog::UpdateGUI()
+{
+ // Update player list
+ std::vector<int> player_ids;
+ std::string tmp;
+
+ Settings::Instance().GetNetPlayClient()->GetPlayerList(tmp, player_ids);
+
+ std::istringstream ss(tmp);
+
+ int row = m_players_list->currentRow();
+ unsigned int i = 0;
+
+ m_players_list->clear();
+
+ while (std::getline(ss, tmp))
+ {
+ auto text = QString::fromStdString(tmp);
+ if (!text.isEmpty())
+ {
+ QListWidgetItem* item = new QListWidgetItem(text);
+
+ if (player_ids.size() > i && !text.startsWith(QStringLiteral("Ping:")) &&
+ !text.startsWith(QStringLiteral("Status:")))
+ {
+ item->setData(Qt::UserRole, player_ids[i]);
+ i++;
+ }
+ m_players_list->addItem(item);
+ }
+ }
+
+ if (row != -1)
+ m_players_list->setCurrentRow(row, QItemSelectionModel::SelectCurrent);
+
+ // Update Room ID / IP label
+ if (m_use_traversal && m_room_box->currentIndex() == 0)
+ {
+ switch (g_TraversalClient->m_State)
+ {
+ case TraversalClient::Connecting:
+ m_hostcode_label->setText(tr("..."));
+ m_hostcode_action_button->setEnabled(false);
+ break;
+ case TraversalClient::Connected:
+ m_hostcode_label->setText(QString::fromStdString(
+ std::string(g_TraversalClient->m_HostId.data(), g_TraversalClient->m_HostId.size())));
+ m_hostcode_action_button->setEnabled(true);
+ m_hostcode_action_button->setText(tr("Copy"));
+ m_is_copy_button_retry = false;
+ break;
+ case TraversalClient::Failure:
+ m_hostcode_label->setText(tr("Error"));
+ m_hostcode_action_button->setText(tr("Retry"));
+ m_hostcode_action_button->setEnabled(true);
+ m_is_copy_button_retry = true;
+ break;
+ }
+ }
+ else if (Settings::Instance().GetNetPlayServer())
+ {
+ m_hostcode_label->setText(
+ QString::fromStdString(Settings::Instance().GetNetPlayServer()->GetInterfaceHost(
+ m_room_box->currentText().toStdString())));
+ m_hostcode_action_button->setText(tr("Copy"));
+ m_hostcode_action_button->setEnabled(true);
+ }
+}
+
+// NetPlayUI methods
+
+void NetPlayDialog::BootGame(const std::string& filename)
+{
+ emit Boot(QString::fromStdString(filename));
+}
+
+void NetPlayDialog::StopGame()
+{
+ emit Stop();
+}
+
+void NetPlayDialog::Update()
+{
+ QueueOnObject(this, [this] { UpdateGUI(); });
+}
+
+void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color, int duration)
+{
+ QueueOnObject(m_chat_edit, [this, color, msg] {
+ m_chat_edit->append(
+ QStringLiteral("<font color='%1'>%2</font>").arg(QString::fromStdString(color), msg));
+ });
+
+ if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning())
+ {
+ u32 osd_color;
+
+ // Convert the color string to a OSD color
+ if (color == "red")
+ osd_color = OSD::Color::RED;
+ else if (color == "cyan")
+ osd_color = OSD::Color::CYAN;
+ else if (color == "green")
+ osd_color = OSD::Color::GREEN;
+ else
+ osd_color = OSD::Color::YELLOW;
+
+ OSD::AddTypedMessage(OSD::MessageType::NetPlayBuffer, msg.toStdString(), OSD::Duration::NORMAL,
+ osd_color);
+ }
+}
+
+void NetPlayDialog::AppendChat(const std::string& msg)
+{
+ DisplayMessage(QString::fromStdString(msg), "");
+}
+
+void NetPlayDialog::OnMsgChangeGame(const std::string& title)
+{
+ QString qtitle = QString::fromStdString(title);
+ QueueOnObject(this, [this, qtitle, title] {
+ m_game_button->setText(qtitle);
+ m_current_game = title;
+ });
+ DisplayMessage(tr("Game changed to \"%1\"").arg(qtitle), "pink");
+}
+
+void NetPlayDialog::GameStatusChanged(bool running)
+{
+ QueueOnObject(this, [this, running] {
+ if (Settings::Instance().GetNetPlayServer() != nullptr)
+ {
+ m_start_button->setEnabled(!running);
+ m_game_button->setEnabled(!running);
+ m_load_wii_box->setEnabled(!running);
+ m_save_sd_box->setEnabled(!running);
+ m_assign_ports_button->setEnabled(!running);
+ }
+
+ m_record_input_box->setEnabled(!running);
+ });
+}
+
+void NetPlayDialog::OnMsgStartGame()
+{
+ DisplayMessage(tr("Started game"), "green");
+ GameStatusChanged(true);
+
+ QueueOnObject(this, [this] {
+ Settings::Instance().GetNetPlayClient()->StartGame(FindGame(m_current_game));
+ });
+}
+
+void NetPlayDialog::OnMsgStopGame()
+{
+ DisplayMessage(tr("Stopped game"), "red");
+ GameStatusChanged(false);
+}
+
+void NetPlayDialog::OnPadBufferChanged(u32 buffer)
+{
+ QueueOnObject(this, [this, buffer] { m_buffer_size_box->setValue(buffer); });
+ DisplayMessage(tr("Pad size changed to %1").arg(buffer), "gray");
+}
+
+void NetPlayDialog::OnDesync(u32 frame, const std::string& player)
+{
+ DisplayMessage(tr("Possible desync detected: %1 might have desynced at frame %2")
+ .arg(QString::fromStdString(player), QString::number(frame)),
+ "red", OSD::Duration::VERY_LONG);
+}
+
+void NetPlayDialog::OnConnectionLost()
+{
+ DisplayMessage(tr("Lost connection to NetPlay server..."), "red");
+}
+
+void NetPlayDialog::OnTraversalError(int error)
+{
+ QueueOnObject(this, [this, error] {
+ switch (error)
+ {
+ case TraversalClient::BadHost:
+ QMessageBox::critical(this, tr("Traversal Error"), tr("Couldn't look up central server"));
+ QDialog::reject();
+ break;
+ case TraversalClient::VersionTooOld:
+ QMessageBox::critical(this, tr("Traversal Error"),
+ tr("Dolphin is too old for traversal server"));
+ QDialog::reject();
+ break;
+ case TraversalClient::ServerForgotAboutUs:
+ case TraversalClient::SocketSendError:
+ case TraversalClient::ResendTimeout:
+ UpdateGUI();
+ break;
+ }
+ });
+}
+
+bool NetPlayDialog::IsRecording()
+{
+ return RunOnObject(this, [this] { return m_record_input_box->isChecked(); });
+}
+
+std::string NetPlayDialog::FindGame(const std::string& game)
+{
+ return RunOnObject(this, [this, game] {
+ for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++)
+ {
+ if (m_game_list_model->GetUniqueID(i).toStdString() == game)
+ return m_game_list_model->GetPath(i).toStdString();
+ }
+ return std::string("");
+ });
+}
+
+void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
+{
+ QueueOnObject(this, [this, file_identifier] {
+ m_md5_box->setEnabled(false);
+ m_md5_box->setCurrentIndex(0);
+
+ if (m_md5_dialog->isVisible())
+ m_md5_dialog->close();
+
+ m_md5_dialog->show(QString::fromStdString(file_identifier));
+ });
+}
+
+void NetPlayDialog::SetMD5Progress(int pid, int progress)
+{
+ QueueOnObject(this, [this, pid, progress] {
+ if (m_md5_dialog->isVisible())
+ m_md5_dialog->SetProgress(pid, progress);
+ });
+}
+
+void NetPlayDialog::SetMD5Result(int pid, const std::string& result)
+{
+ QueueOnObject(this, [this, pid, result] {
+ m_md5_dialog->SetResult(pid, result);
+ m_md5_box->setEnabled(true);
+ });
+}
+
+void NetPlayDialog::AbortMD5()
+{
+ QueueOnObject(this, [this] {
+ m_md5_dialog->close();
+ m_md5_box->setEnabled(true);
+ });
+}