diff options
| author | JosJuice <josjuice@gmail.com> | 2017-12-31 20:33:36 +0100 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2018-03-09 13:08:38 +0100 |
| commit | 1f1dae367d8aeb525df5558ce648d6f287983008 (patch) | |
| tree | 7933d673aad8869eef5fb3e74e1260274323e673 /Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp | |
| parent | 1add238a284ab4baf5d5550d5f1af525226172c7 (diff) | |
Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace
the Android-specific code with this in the future, but of course,
just deduplicating between DolphinWX and DolphinQt2 is nice too.
Fixes:
- DolphinQt2 showing the wrong size for split WBFS disc images.
- DolphinQt2 being case sensitive when checking if a file is a DOL/ELF.
- DolphinQt2 not detecting when a Wii banner has become available
after the game list cache was created.
Removes:
- DolphinWX's ability to load PNGs as custom banners. But it was
already rather broken (see https://bugs.dolphin-emu.org/issues/10365
and https://bugs.dolphin-emu.org/issues/10366). The reason I removed
this was because PNG decoding relied on wx code and we don't have any
good non-wx/Qt code for loading PNG files right now (let's not use
SOIL), but we should be able to use libpng directly to implement PNG
loading in the future.
- DolphinQt2's ability to ignore a cached game if the last modified
time differs. We currently don't have a non-wx/Qt way to get the time.
Diffstat (limited to 'Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp')
| -rw-r--r-- | Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp b/Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp index 922186d9ca..89fe579d5f 100644 --- a/Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp +++ b/Source/Core/DolphinQt2/NetPlay/NetPlaySetupDialog.cpp @@ -245,7 +245,7 @@ void NetPlaySetupDialog::PopulateGameList() m_host_games->clear(); for (int i = 0; i < m_game_list_model->rowCount(QModelIndex()); i++) { - auto title = m_game_list_model->GetUniqueID(i); + auto title = m_game_list_model->GetUniqueIdentifier(i); auto path = m_game_list_model->GetPath(i); auto* item = new QListWidgetItem(title); |
