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| author | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2015-06-10 00:00:12 +0200 |
| commit | 7dfced21a2e5aac7195e0e1ad76468e30306766b (patch) | |
| tree | bd671b639d3d911460b767caabad8fc8a759a6bf /Source/Core/DolphinWX/Android/ButtonManager.cpp | |
| parent | c25be031fc1031d795157d8344b87b7841145197 (diff) | |
| parent | 7b0a65e295c784f9d573f2ef52d4e2a7b9bb2889 (diff) | |
Merge branch 'master' into stable
Diffstat (limited to 'Source/Core/DolphinWX/Android/ButtonManager.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/Android/ButtonManager.cpp | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/Android/ButtonManager.cpp b/Source/Core/DolphinWX/Android/ButtonManager.cpp new file mode 100644 index 0000000000..c48ecc11a1 --- /dev/null +++ b/Source/Core/DolphinWX/Android/ButtonManager.cpp @@ -0,0 +1,238 @@ +// Copyright 2013 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <unordered_map> + +#include "Common/FileUtil.h" +#include "Common/IniFile.h" +#include "Common/Thread.h" +#include "DolphinWX/Android/ButtonManager.h" + +namespace ButtonManager +{ + const std::string touchScreenKey = "Touchscreen"; + std::unordered_map<std::string, InputDevice*> m_controllers; + std::vector<std::string> configStrings = { + "InputA", + "InputB", + "InputStart", + "InputX", + "InputY", + "InputZ", + "DPadUp", + "DPadDown", + "DPadLeft", + "DPadRight", + "MainUp", + "MainDown", + "MainLeft", + "MainRight", + "CStickUp", + "CStickDown", + "CStickLeft", + "CStickRight", + "InputL", + "InputR" + }; + std::vector<ButtonType> configTypes = { + BUTTON_A, + BUTTON_B, + BUTTON_START, + BUTTON_X, + BUTTON_Y, + BUTTON_Z, + BUTTON_UP, + BUTTON_DOWN, + BUTTON_LEFT, + BUTTON_RIGHT, + STICK_MAIN_UP, + STICK_MAIN_DOWN, + STICK_MAIN_LEFT, + STICK_MAIN_RIGHT, + STICK_C_UP, + STICK_C_DOWN, + STICK_C_LEFT, + STICK_C_RIGHT, + TRIGGER_L, + TRIGGER_R + }; + + static void AddBind(const std::string& dev, sBind *bind) + { + auto it = m_controllers.find(dev); + if (it != m_controllers.end()) + { + it->second->AddBind(bind); + return; + } + m_controllers[dev] = new InputDevice(dev); + m_controllers[dev]->AddBind(bind); + } + + void Init() + { + // Initialize our touchScreenKey buttons + for (int a = 0; a < 4; ++a) + { + AddBind(touchScreenKey, new sBind(a, BUTTON_A, BIND_BUTTON, BUTTON_A, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_B, BIND_BUTTON, BUTTON_B, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_START, BIND_BUTTON, BUTTON_START, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_X, BIND_BUTTON, BUTTON_X, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_Y, BIND_BUTTON, BUTTON_Y, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_Z, BIND_BUTTON, BUTTON_Z, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_UP, BIND_BUTTON, BUTTON_UP, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_DOWN, BIND_BUTTON, BUTTON_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_LEFT, BIND_BUTTON, BUTTON_LEFT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, BUTTON_RIGHT, BIND_BUTTON, BUTTON_RIGHT, 1.0f)); + + AddBind(touchScreenKey, new sBind(a, STICK_MAIN_UP, BIND_AXIS, STICK_MAIN_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_MAIN_DOWN, BIND_AXIS, STICK_MAIN_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_MAIN_LEFT, BIND_AXIS, STICK_MAIN_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_MAIN_RIGHT, BIND_AXIS, STICK_MAIN_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_C_UP, BIND_AXIS, STICK_C_UP, -1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_C_DOWN, BIND_AXIS, STICK_C_DOWN, 1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_C_LEFT, BIND_AXIS, STICK_C_LEFT, -1.0f)); + AddBind(touchScreenKey, new sBind(a, STICK_C_RIGHT, BIND_AXIS, STICK_C_RIGHT, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TRIGGER_L, BIND_AXIS, TRIGGER_L, 1.0f)); + AddBind(touchScreenKey, new sBind(a, TRIGGER_R, BIND_AXIS, TRIGGER_R, 1.0f)); + } + // Init our controller bindings + IniFile ini; + ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini")); + for (u32 a = 0; a < configStrings.size(); ++a) + { + for (int padID = 0; padID < 4; ++padID) + { + std::ostringstream config; + config << configStrings[a] << "_" << padID; + BindType type; + int bindnum; + char dev[128]; + bool hasbind = false; + char modifier = '+'; + std::string value; + ini.GetOrCreateSection("Android")->Get(config.str(), &value, "None"); + if (value == "None") + continue; + if (std::string::npos != value.find("Axis")) + { + hasbind = true; + type = BIND_AXIS; + sscanf(value.c_str(), "Device '%127[^\']'-Axis %d%c", dev, &bindnum, &modifier); + } + else if (std::string::npos != value.find("Button")) + { + hasbind = true; + type = BIND_BUTTON; + sscanf(value.c_str(), "Device '%127[^\']'-Button %d", dev, &bindnum); + } + if (hasbind) + AddBind(std::string(dev), new sBind(padID, configTypes[a], type, bindnum, modifier == '-' ? -1.0f : 1.0f)); + } + } + + } + bool GetButtonPressed(int padID, ButtonType button) + { + bool pressed = m_controllers[touchScreenKey]->ButtonValue(padID, button); + + for (const auto& ctrl : m_controllers) + pressed |= ctrl.second->ButtonValue(padID, button); + + return pressed; + } + float GetAxisValue(int padID, ButtonType axis) + { + float value = m_controllers[touchScreenKey]->AxisValue(padID, axis); + if (value == 0.0f) + { + for (const auto& ctrl : m_controllers) + { + value = ctrl.second->AxisValue(padID, axis); + if (value != 0.0f) + return value; + } + } + return value; + } + bool GamepadEvent(const std::string& dev, int button, int action) + { + auto it = m_controllers.find(dev); + if (it != m_controllers.end()) + return it->second->PressEvent(button, action); + + m_controllers[dev] = new InputDevice(dev); + return m_controllers[dev]->PressEvent(button, action); + } + void GamepadAxisEvent(const std::string& dev, int axis, float value) + { + auto it = m_controllers.find(dev); + if (it != m_controllers.end()) + { + it->second->AxisEvent(axis, value); + return; + } + m_controllers[dev] = new InputDevice(dev); + m_controllers[dev]->AxisEvent(axis, value); + } + void Shutdown() + { + for (const auto& controller : m_controllers) + delete controller.second; + m_controllers.clear(); + } + + // InputDevice + bool InputDevice::PressEvent(int button, int action) + { + bool handled = false; + for (const auto& binding : _inputbinds) + { + if (binding.second->_bind == button) + { + if (binding.second->_bindtype == BIND_BUTTON) + _buttons[binding.second->_buttontype] = action == BUTTON_PRESSED ? true : false; + else + _axises[binding.second->_buttontype] = action == BUTTON_PRESSED ? 1.0f : 0.0f; + handled = true; + } + } + return handled; + } + void InputDevice::AxisEvent(int axis, float value) + { + for (const auto& binding : _inputbinds) + { + if (binding.second->_bind == axis) + { + if (binding.second->_bindtype == BIND_AXIS) + _axises[binding.second->_buttontype] = value; + else + _buttons[binding.second->_buttontype] = value > 0.5f ? true : false; + } + } + } + bool InputDevice::ButtonValue(int padID, ButtonType button) + { + const auto& binding = _inputbinds.find(std::make_pair(padID, button)); + if (binding == _inputbinds.end()) + return false; + + if (binding->second->_bindtype == BIND_BUTTON) + return _buttons[binding->second->_buttontype]; + else + return (_axises[binding->second->_buttontype] * binding->second->_neg) > 0.5f; + } + float InputDevice::AxisValue(int padID, ButtonType axis) + { + const auto& binding = _inputbinds.find(std::make_pair(padID, axis)); + if (binding == _inputbinds.end()) + return 0.0f; + + if (binding->second->_bindtype == BIND_AXIS) + return _axises[binding->second->_buttontype] * binding->second->_neg; + else + return _buttons[binding->second->_buttontype] == BUTTON_PRESSED ? 1.0f : 0.0f; + } +} |
