diff options
| author | Phatcat <holsthein@live.dk> | 2016-01-04 13:35:04 +0100 |
|---|---|---|
| committer | Phatcat <holsthein@live.dk> | 2016-01-04 13:35:04 +0100 |
| commit | f62054e467f07e0e5409f92b4d5b93c3f60bc8b3 (patch) | |
| tree | 36d473e8e03f1ecf892f34c1e750e19439f41503 /Source/Core/DolphinWX/Android/ButtonManager.cpp | |
| parent | 158f0e81022aeec3c7c7b533f7f87207bd156cb4 (diff) | |
Android: More analog input configurations
Lets the user set the following in intervals of 10 between 10 and 100;
- Stick/Radius (default 100,000000)
- Triggers/Threshold (default 90,000000)
- Tilt/Modifier/Range (default 50,000000) + mapped Tilt/Modifier button
to the configurations for wiimotes & nunchuks
Diffstat (limited to 'Source/Core/DolphinWX/Android/ButtonManager.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/Android/ButtonManager.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/Source/Core/DolphinWX/Android/ButtonManager.cpp b/Source/Core/DolphinWX/Android/ButtonManager.cpp index 244171b12c..803eeb062f 100644 --- a/Source/Core/DolphinWX/Android/ButtonManager.cpp +++ b/Source/Core/DolphinWX/Android/ButtonManager.cpp @@ -64,6 +64,7 @@ namespace ButtonManager "TiltBackward", "TiltLeft", "TiltRight", + "TiltModifier" "ShakeX", "ShakeY", "ShakeZ", @@ -84,6 +85,7 @@ namespace ButtonManager "NunchukTiltBackward", "NunchukTiltLeft", "NunchukTiltRight", + "NunchukTiltModifier", "NunchukShakeX", "NunchukShakeY", "NunchukShakeZ", @@ -213,6 +215,7 @@ namespace ButtonManager WIIMOTE_TILT_BACKWARD, WIIMOTE_TILT_LEFT, WIIMOTE_TILT_RIGHT, + WIIMOTE_TILT_MODIFIER, WIIMOTE_SHAKE_X, WIIMOTE_SHAKE_Y, WIIMOTE_SHAKE_Z, @@ -233,6 +236,7 @@ namespace ButtonManager NUNCHUK_TILT_BACKWARD, NUNCHUK_TILT_LEFT, NUNCHUK_TILT_RIGHT, + NUNCHUK_TILT_MODIFIER, NUNCHUK_SHAKE_X, NUNCHUK_SHAKE_Y, NUNCHUK_SHAKE_Z, @@ -365,6 +369,7 @@ namespace ButtonManager AddBind(touchScreenKey, new sBind(a, WIIMOTE_LEFT, BIND_BUTTON, WIIMOTE_LEFT, 1.0f)); AddBind(touchScreenKey, new sBind(a, WIIMOTE_RIGHT, BIND_BUTTON, WIIMOTE_RIGHT, 1.0f)); AddBind(touchScreenKey, new sBind(a, WIIMOTE_IR_HIDE, BIND_BUTTON, WIIMOTE_IR_HIDE, 1.0f)); + AddBind(touchScreenKey, new sBind(a, WIIMOTE_TILT_MODIFIER, BIND_BUTTON, WIIMOTE_TILT_MODIFIER, 1.0f)); AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_X, BIND_BUTTON, WIIMOTE_SHAKE_X, 1.0f)); AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Y, BIND_BUTTON, WIIMOTE_SHAKE_Y, 1.0f)); AddBind(touchScreenKey, new sBind(a, WIIMOTE_SHAKE_Z, BIND_BUTTON, WIIMOTE_SHAKE_Z, 1.0f)); @@ -389,6 +394,7 @@ namespace ButtonManager // Wii: Nunchuk AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_C, BIND_BUTTON, NUNCHUK_BUTTON_C, 1.0f)); AddBind(touchScreenKey, new sBind(a, NUNCHUK_BUTTON_Z, BIND_BUTTON, NUNCHUK_BUTTON_Z, 1.0f)); + AddBind(touchScreenKey, new sBind(a, NUNCHUK_TILT_MODIFIER, BIND_BUTTON, NUNCHUK_TILT_MODIFIER, 1.0f)); AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_X, BIND_BUTTON, NUNCHUK_SHAKE_X, 1.0f)); AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Y, BIND_BUTTON, NUNCHUK_SHAKE_Y, 1.0f)); AddBind(touchScreenKey, new sBind(a, NUNCHUK_SHAKE_Z, BIND_BUTTON, NUNCHUK_SHAKE_Z, 1.0f)); |
